Battle of Lumbridge

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Introduction


It's the beginning of the Sixth Age and Zamorak has returned to Gielinor in a truly chaotic fashion, tearing apart the city of Lumbridge. With the death of Guthix at the hands of Sliske, the residual energy left over from the great god is spilling from the earth. Not wanting to leave this for the use of Zamorak, Saradomin has waged a new war in Lumbridge for the power. Calling on their new generals and armies, it's down to you to decide who you will fight for. Will it be for good and justice at the side of Saradomin, or chaos and destruction at the feet of Zamorak? The Battle of Lumbridge is on!

Upon first logging in after the update of RuneScape 3 on the 22nd July 2013, players will all be teleported to Lumbridge to view the cutscene, which is described above. After the cutscene takes place, players will be put next to the Lumbridge lodestone, and will be talked to by Kara-Meir, who will outline the situation at hand. It is then a player-choice whether they wish to fight for Saradomin or Zamorak.

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Choosing a Side


Everyone gets a free choice as to which god they wish to fight for (if they do indeed choose to take a side) and there are no requirements to participate. To fight for good and order you may choose to fight with Saradomin, in which case you should run to the campsite located north of the rift on the map below. If you favour chaos and destruction then Zamorak is your god; he can be found at the campsite located south of the rift also indicated on the map below.


Battle Of Lumbridge Map Guide

To join Saradomin, talk to the Saradominist recruitment officer. For Zamorak, simply talk to the Zamorakian recruitment officer. Upon joining a side, you will be rewarded with a Bronze Saradominist token or a Bronze Zamorakian token. These can be used to teleport to the respective campsites, and will also track your progress throughout the event as well as giving an emote.

Battle Of Lumbridge Guide God Tokens
The Saradomin and Zamorak tokens, respectively.

If you ever wish to change sides, you can do so by speaking to Kara-Meir who is located at the edge of the battlefield near the Lodestone located on the above map. Please note that changing sides will lose all progress with the side you are switching from.

Note that stepping foot into the opposite god's camp will result in the respective general hitting you for 10% of your maximum lifepoints every few seconds.

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Supporting your God

Gathering Tears

The main aim of the event is to collect tearsDivine tears for your god, which contain residual energy from the fallen god Guthix. Collecting and depositing tears increases your god's power over the other, which will have a decisive outcome in the main battle. There are three main ways to obtain tears:

  • Gathering them directly from the battlefield by fishing through cracks in the ground, mining the rocks that protrude from the battlefield or woodcutting the formations that spring out of the battlefield.
  • Killing followers of the opposite god on the Battlefield. These come with multiple combat styles including footsoldiers, rangers, snipers, sages and warlocks.
  • Obtained throughout RuneScape off the battlefield when performing the following tasks (note that this option can be turned off in the Battle of Lumbridge interface, found under the quest symbol in the menu tab):
    • Killing any creature that drops charms.
    • Farming
    • Fishing
    • Herblore
    • Hunter
    • Mining
    • Runecrafting
    • Woodcutting

Note that none of the above methods have a minimum skill requirement, however having a high relevant skill level will allow you to gather tears much faster than at low levels.
There is a maximum amount to the number of tears you can collect per day; for free players this is 1320, but it is higher for members at 3000.

Random Events

Random events may occasionally occur on the battlefield, which can provide temporary buffs or harmful effects to one or both sides. These are announced both below the overhead display and in the game chat, and are described in the following table.

Random Events
Side affected Message Effects
Neutral "Several resource gathering points have become unstable. Be careful!" Some resource points glow brighter and will damage you for 10% of Lifepoints if you hunt for tears there should the points be orange, but if the points are a brighter green than normal then these will reward you with 3x as many tears as normal.
Neutral "Rocks are falling from the sky. Avoid them!" Rocks fall onto the battlefield which can damage you for 30% of your maximum lifepoints if they land on you. These rocks will leave large meteor like formations on the ground around the battlefield, which can be mined for a Divine Shard, worth 30 divine tears
Neutral "Some residual energy from Guthix's lifeforce has seeped out onto the battlefield." A green gas appears on the battlefield, which when stood in provides the player with a combat buff. Note that this is random.
Neutral "Several resource points have turned to sacred metal." Some resource points will glow a shiny metallic silver colour, which when harvested provide a numerous amount of sacred metal fragments.
Saradomin "Zamorak's obelisks are charging with a deadly energy." The red obelisks of Zamorak around the battle field will glow with a red symbol on the ground, which hits the player hard and fast should they stand inside it
Saradomin "Zamorak curses the followers of Saradomin, decreasing their might for a short while." Saradomin's fighters will deal decreased damage over the course of 3 minutes.
Saradomin "Zamorak's sapper has joined the battle." A sapper drops mine bombs on the battlefield, which can be placed to hurt enemy forces when trod on. Note that this can hurt both sides.
Saradomin "Saradomin has blessed his followers, decreasing their damage taken for a short while." Players on the side of Saradomin will take less damage from enemy forces whilst on the Battlefield for 3 minutes.
Saradomin "Saradomin's blessing infuses his followers." Players on the side of Saradomin will gather more tears than usual for a short amount of time.
Saradomin "Saradomin's healers have joined the battle." A healer will naturally heal their companions on the battlefield, and can also use a magic attack if provoked. Players on the side of Zamorak can kill these for more tears.
Saradomin "Zamorak has sent out a devout follower to gather resources for his army." This devout follower will collect tears for Zamorak. Players on the side of Saradomin can kill them for more tears.
Saradomin "Zamorak's forces storm the field to steal resources from Saradomin." Thieves on the side of Zamorak will steal tears from the opposition. Players on the side of Saradomin can kill these for more tears.
Saradomin "Zamorak's sharpshooters have joined the conflict." Enemies using ranged will spawn for Zamorak. Players on the side of Saradomin can kill them for more tears.
Saradomin "Zamorak's demonic champion approaches the battlefield." Zamorak's demon will enter the battlefield and attack Saradominist NPCs. The champion has 12500 Life points and moves at a walking speed as opposed to its faster comrades, and also does not use any abilities. These can be killed by players aligned to Saradomin for 10 Divine Tears on each kill, but it can also be healed by players aligned with Zamorak at the cost of some divine tears. It heals injured players rapidly as it passes them.
Zamorak "Saradomin's obelisks are charging with a deadly energy." The blue obelisks of Saradomin around the battle field will glow with a blue symbol on the ground, which hits the player hard and fast should they stand inside it
Zamorak "Saradomin curses the followers of Zamorak, decreasing their might for a short while." Zamorak's fighters will deal decreased damage over the course of 3 minutes.
Zamorak "Saradomin's sapper has joined the battle." A sapper drops mine bombs on the battlefield, which can be placed to hurt enemy forces when trod on. Note that this can hurt both sides.
Zamorak "Zamorak empowers his followers, decreasing their damage taken for a short while." Players on the side of Zamorak will take less damage from enemy forces whilst on the Battlefield for 3 minutes.
Zamorak "Zamorak's zealous hatred infuses his followers with a singular purpose." Players on the side of Zamorak will gather more tears than usual for a short amount of time.
Zamorak "Zamorak's healers have joined the battle." A healer will naturally heal their companions on the battlefield, and can also use a magic attack if provoked. Players on the side of Saradomin can kill these for more tears.
Zamorak "Saradomin has sent out a devout follower to gather resources for him." This devout follower will collect tears for Saradomin. Players on the side of Zamorak can kill them for more tears.
Zamorak "Saradomin's rogues have joined the battle to steal resources from Zamorak's forces." Thieves on the side of Saradomin will steal tears from the opposition. Players on the side of Zamorak can kill these for more tears.
Zamorak "Saradomin's sharpshooters have joined the conflict." Enemies using ranged will spawn for Saradomin. Players on the side of Zamorak can kill them for more tears.
Zamorak "Saradomin's champion has joined the battle." Saradomin's centaur will enter the battlefield and attack Zamorakian NPCs. The champion has 12500 Life points and moves at a walking speed as opposed to its faster comrades, and also does not use any abilities. These can be killed by players aligned to Zamorak for 10 Divine Tears on each kill, but it can also be healed by players aligned with Saradomin at the cost of some divine tears. It heals injured players rapidly as it passes them.

Jagex Moderator Clones

Very rarely, a J-Mod clone will appear on the battlefield. These are NPCs who you can fight. They resemble members of the Jagex staff and their respective god alignment. Like all other fighters in the battle, they can use abilities similar to the player, and have a large amount of life points. Killing these clones will reward the player with increased tear drops as well as a number of humorous items which disappear when picked up such as the garish pink party hat, off-white party hat, really rotten potato and God banners aligned with Saradomin and Zamorak.

Depositing Tears

Once you've collected enough tears for your satisfaction, you can deposit them in the collection points which are located next to your chosen god. Upon doing so you will receive the following points:

  • Renown - The points used in the rewards shop with the quartermasters. This is equal to 100% of the tears that you deposit.
  • Votes - The points used to cast votes every week on which boosts your faction should receive for the following week. This is equal to 10% of the tears that you deposit (this is 'floored' rounding, meaning the amount is always rounded down. For example, 1104 tears would equal 110 votes, as would 1109).
  • Power - Power goes directly to your god, and is accounted for globally in the overhead display (shown below). This shows which side is winning the battle for power. This is equal to 10% of the tears that you deposit (also floored).

Battle Of Lumbridge Overhead Display
The overhead display, which shows the power each god has received globally. Also shows any boosts and your total contribution.
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The Duke's Dilemma

Each week the battle continues, it transpires that the local people of Lumbridge are at crisis point; and the Duke of Lumbridge (not one for the battle) will not idly stand by as his city crumbles. Members can speak to the duke on the second floor of Lumbridge Castle and cast their vote as to how each situation should be handled. Be warned though, the duke has a starting budget of 160,000 and expending all your resources early will inhibit your choices later. Choosing to help the duke will automatically grant you some bonus experience in any skill you should choose, regardless of how you vote to help. This experience is granted as you train that skill.

Duke\'s Dilemma Interface Battle Of Lumbridge
  • Week one: Two crafters, each with a wife and child, have lost their homes in the destruction. There is a damaged house in Lumbridge which can be restored.
    • Restore the house, moving the Zamorakian herbalist in. (Cost: 20000)
    • Restore the house, moving the Saradominist summoner in. (Cost: 20000)
    • Restore the house as a refugee shelter, moving both families in. (Cost: 40000)
    • Leave the house alone. (Cost: 0)
  • Week Two: We could expand our private army to help in the defence of Lumbridge, in case the fighting spills over from the crater.
    • Recruit more guardsmen. (Cost: 30000)
    • Form a people's militia. (Cost: 15000)
    • Legitimise the Thieves' Guild in exchange for aid in battle. (Cost: 15000)
    • Do not take any action. (Cost: 0)
  • Week Three: We could request aid from our political allies in other cities.
    • Ask assistance from the White Knights in Falador. (Cost: 10000)
    • Ask assistance from the politically neutral Varrock. (Cost: 10000)
    • Send a delegation to Al Kharid. (Cost: 25000)
    • Do not ask for anyone's help. (Cost: 0)
  • Week Four: Our guardsmen are not currently up to the task of facing the knights and beasts if they leave the battlefield.
    • Improve their weapons. (Cost: 20000)
    • Train them at the Combat Academy. (Cost: 25000)
    • Do both of these. (Cost: 45000)
    • Do not ask for anyone's help. (Cost: 0)
  • Week Five: Should we request magical protection for the town and castle?
    • Bring in ZMI mages. (Cost: 10000)
    • Ask the druids for wardsmen. (Cost: 10000)
    • Ask Papa Mambo for help. (Cost: 20000)
    • Do not get anyone involved. (Cost: 0)
  • Week Six: A famous trainer offers us his services to train war beasts to guard Lumbridge.
    • Train guard dogs. (Cost: 20000)
    • Train guard rats. (Cost: 15000)
    • Train guard spiders. (Cost: 25000)
    • Refuse his services. (Cost: 0)
  • Week Seven: The graveyard south of Lumbridge is becoming overfull due to the carnage on the battlefield.
    • Expand with additional grave plots. (Cost: 25000)
    • Expand with a mass grave. (Cost: 5000)
    • Expand with a mass grave, and bring in a priest to bless it. (Cost: 25000)
    • Inter the bodies in the catacombs. (Cost: 0)
  • Week Eight: The battle is comingt to a head. If we have any spare money, we could consider aiding one or other side.
    • Send aid to Saradomin. (Cost: remainder)
    • Send aid to Zamorak. (Cost: remainder)
    • Send aid to both sides equally. (Cost: remainder)
    • Spend the money on food aid for Lumbridge. (Cost: remainder)
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Rewards

As you earn more Renown with your god, you'll be rewarded with token upgrades which provide various bonuses when you're on the battlefield with it wielded. The table below explains each token and their various benefits.

God Tokens
Zammy Sara Tier Cost in Renown Bonuses
Bronze 0 Can teleport you to your faction's base up to 10 times per day, shows how much you have contributed in tears and performs an emote when equipped
Silver 1,000 All the perks of a bronze token plus a 1 in 10 chance of an increased yield in tears
Gold 3,000 All the perks of a silver token plus it reduces damage received on the battlefield by 5% from the enemy
Runite 6,000 All the perks of a gold token plus increases the damage you do on the battlefield by 5%
Dragon 10,500 All the perks of a runite token, plus damage received and done is again reduced and increased by 5% respectively. Note this does not mean a 10% reduction/increase.

Main rewards

Your choice of god-alignment will dictate which rewards will be available to you. Rewards come in three tiers for both gods; tier 1 being available from the beginning of the battle, tier 2 becoming available in week 4 of the event, and tier 3 becoming available in week 7.

Saradomin Rewards

These rewards are available exclusively to those loyal to Saradomin, and can be obtained by speaking to the Saradomin quartermaster in the Saradomin camp.

Tier 1  •   Tier 2  •   Tier 3

Saradomin Tier 1
Sacred Armour
Item Name Cost in Renown Armour* Life bonus*
boots Warpriest of Saradomin boots 1500 + +56 +180
Warpriest of Saradomin gauntlets 1500 + +56 +180
Emotes and Titles
Item Name Cost in Renown Information
Title Icon 'Acolyte' title 3000 + "Acolyte Username"
Emote Icon 'Servant of Saradomin' emote 3000 + The player roars, growing Angelic wings and creating a small crater in the ground.
Experience Lamps
Item Name Cost in Renown
small xp lamp Small XP lamp 400 +
medium xp lamp Medium XP lamp 700 +
large xp lamp Large XP lamp 1300 +
huge xp lamp Huge XP lamp 2500 +
Consumables
Item Name Cost in Renown Information
Guardian Angel (tier 1) 50 + Drinking this will make the next two successful attacks from an opponent on the battlefield deal only a single point of damage.
Divine Fury (tier 1) 100 + Drinking this will increase the damage dealt to opponents on the battlefield by 20%.
Smite (tier 1) 100 + Drinking this will smite a target opponent on the battlefield, dealing 30% of their maximum health in elemental damage.
Divine Inspiration (tier 1) 400 + Drinking this will increase the amount of divine tears harvested by 50%.

* Note that these stats are accurate at level 75+ Defence, as the values scale upwards until they reach their maximum at level 75 as shown.

Zamorak Rewards

These rewards are available exclusively to those loyal to Zamorak, and can be obtained by speaking to the Zamorak quartermaster in the Zamorak camp.

Tier 1  •   Tier 2  •   Tier 3

Zamorak Tier 1
Sacred Armour
Item Name Cost in Renown Armour* Life bonus*
boots Warpriest of Zamorak boots 1500 + +56 +180
Warpriest of Zamorak gauntlets 1500 + +56 +180
Emotes and Titles
Item Name Cost in Renown Information
Title Icon 'Acolyte' title 3000 + "Acolyte Username"
Emote Icon 'Servant of Zamorak' emote 3000 + The player roars, growing Demonic wings and creating a small crater in the ground.
Experience Lamps
Item Name Cost in Renown
small xp lamp Small XP lamp 400 +
medium xp lamp Medium XP lamp 700 +
large xp lamp Large XP lamp 1300 +
huge xp lamp Huge XP lamp 2500 +
Consumables
Item Name Cost in Renown Information
Guardian Angel (tier 1) 50 + Drinking this will make the next two successful attacks from an opponent on the battlefield deal only a single point of damage.
Divine Fury (tier 1) 100 + Drinking this will increase the damage dealt to opponents on the battlefield by 20%.
Smite (tier 1) 100 + Drinking this will smite a target opponent on the battlefield, dealing 30% of their maximum health in elemental damage.
Divine Inspiration (tier 1) 400 + Drinking this will increase the amount of divine tears harvested by 50%.

* Note that these stats are accurate at level 75+ Defence, as the values scale upwards until they reach their maximum at level 75 as shown.


Other Rewards

There are a multitude of other rewards you can obtain whilst on the Battlefield. Collecting 1,000 Sacred Metal Fragments sacred metal fragments has the added benefit of making aesthetic overrides for weapons, once you've acquired specific items from the battlefield such as an icyenic orb.


Saradomin cosmetics
Pic Name Faction Creates
Icyenic Orb Icyenic orb Saradomin Icyenic Staff
Icyenic greathammer head Icyenic Greathammer Head Saradomin Icyenic Greathammer
Icyenic bowstaff Icyenic Bowstaff Saradomin Icyenic Bow
Zamorak cosmetics
Pic Name Faction Creates
Infernal bowstaff Infernal Bowstaff Zamorak Infernal bow
infernal head Infernal Greathammer Head Zamorak Infernal greathammer
infernal orb Infernal Orb Zamorak Infernal Staff

As well as the main titles that can be bought for renown, 4 new titles become available to the player randomly when acquiring tears on the battlefield:

  • Username the Boundless: available for both factions on the battlefield.
  • Username the Eternal: available for both factions on the battlefield.
  • Username the Powerful: available for Zamorakians on the battlefield.
  • Username the Virtuous: available for Saradominists on the battlefield.
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Credits

Original Guide by: Omnitec

Special thanks to: Forsakenmage

Thanks to: Blood_Angel, Howlin1, Kaida23, Octarine, Saradomin_Mage, Sy_Accursed

Last updated by: Omnitec

Last updated on: 18-Sept-2013


RuneScape 2007
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible.

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