Mole Hunting Guide
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This area has been rated as medium risk. If you die you can reclaim your items from your grave which will appear in Falador park outside the lair. You can choose to respawn in Falador as well, leaving you a very short walk to reclaim your items. |
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This activity supports the Grouping System. |
Overview
Underneath the park of Falador resides the Giant Mole, the result of an accident involving a suspicious plant growth potion. If you dare to take this great beast on, during the fight you will take on her young, the crumbling of the tunnels above you, all in the search of her skins, claws and nose to trade with Wyson the gardener, the person responsible for her creation, for bird nests. It is strongly recommended to have 20 Agility before fighting the Giant Mole as it enables use of various underground Agility shortcuts in the lair, making chasing down the mole through various chambers much easier.
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110
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78,000
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Melee
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None
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Standard: 720 Special: 200+ per second
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The Giant Mole is renowned for its mole skin, mole claw and mole nose drops, which can be exchanged with Wyson the gardener for assorted Bird's nests. More exotically, the mole drops some dragon weapons such as the dragon 2h sword. It can also rarely drop the clingy mole, which can be attached to your anti-dragon shield to give it a stat boost as well as the ability to reduce up to 150 dragonfire or Giant Mole hits by 75%. Finally, numbing roots can be rarely dropped, which can be eaten in other combat situations to reduce damage over time effects.
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The Giant Mole's combat mechanics make it a particularly tricky mid-levelled boss to hunt. As well as it's main melee attack, the Giant Mole has a variety of special attacks based on her arena that it can use in each chamber.
On top of this, the mole will dig away from the player periodically to another area of her large lair, meaning running energy is vital to keep up with her.
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Around combat level 100 for each team member will be more than enough. Each team member should have between good to end-game gear, with Runite/Barrows armour/weapons being a minimum setup for meleers. A mid to high agility level is advised for better run energy.
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Around level 110 Combat with Chaotic weaponry or equivalent Magic/Ranged weapons. Decent protection from melee attacks such as Barrows armour or equivalent is advised, as well as plenty of food for the special attacks. A mid to high agility level is advised for better run energy.
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110
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80,000
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Melee
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None
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Standard: 720 Special: 400+ per second
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All the drops from the normal mode Giant Mole still apply, however there are some more exclusive drops available to hard mode. Particularly sought after is the ultra-growth potion (1), a rare drop which when used on a tree patch will advance the stage of a growing tree forward by one.
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In Hard mode, the Giant Mole not only has higher health, her special attacks will do more damage. There are no changes to the actual fight, however.
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Around combat level 120 for each team member will be more than enough. Each team member should have between good to end-game gear, with Barrows armour/weapons being a minimum setup for meleers. A mid to high agility level is advised for better run energy.
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Around level 150 Combat with Chaotic weaponry or equivalent Magic/Ranged weapons. Decent protection from melee attacks such as Barrows armour or equivalent is advised, as well as plenty of food for the special attacks. A mid to high agility level is advised for better run energy.
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Getting to the Giant Mole
To find the Giant Mole, head to Falador Park (south of the Falador loadstone) and head towards the giant, mutated plants. Click on the roots to gain access to the lair, along with the following three options:
Choosing option one will take you to a normal mode fight. The game will ask you to enter in how many players you want, from 1 to 16. Choosing 1 will take you straight to an instance. More than one, and you will be asked what your combat level cap will be for entrants (up to a max of 200) and if you want a key (similar to a password) or not. 2 does the same actions, expect the fight will be hard mode. Option three will enable you to join your friends on their instance, provided you meet the set caps and know the keys.
Preparing for Battle
Though one of the lower levelled bosses in Gielinor, the normal mode Giant Mole is not to be underestimated. The normal fight is recommended for a player at about level 110 combat, whereas hard mode recommends a combat level of level 140, though higher levels are recommended for more efficient kills, and less need to bank as often between kills. Since the mole has no weaknesses, it can be tackled with all combat types, with recommended setups as shown below.
Solo Mole Hunting
Team Mole Hunting
Note:If you have unlocked the Sacrifice ability (either from The Bird and the Beast or from fighting either General Graardor and Kree'arra), it is strongly recommended to place on your ability bar. For more information on abilities, please see our Ability Book guide.
Strategy
Note: There is no specific order in which the mole will visit each chamber, although she will always start and end the battle in the centre room.
Main Chamber (All)
This room is where the mole will start and end her fight. At the beginning of the battle, the mole will not use any of her special attacks that she uses in each of the separate chambers of the lair. At around 71k health remaining, the mole will dig away to a random chamber. You will be able to tell which chamber with the direction of her digging.
The mole's digging points the way to where she is heading.
After the mole has visited each chamber of the lair, she will return to the middle at around 13k health remaining. Once she has returned there, she will use any and all of the special attacks from each room in quick succession, meaning a lot of damage can stack at the same time. Be sure to keep protection prayers on, or Soul Split if you have it, and keep an eye on your own health as you defeat the mole.
Here the mole is enraged, causing a rock fall and has summoned help.
North-West Chamber (Moles)
In this chamber of the lair, the mole can summon four Moles, all of which at level 85 and 100 health, which may not seem so dangerous, but can hit up to 210 each hit. Add that up with the four moles, and the damage will add up. As well as the extra damage, for every mole that is left alive, the strength and defence of the giant mole will go up. Should you wish to take them out, they aren't too hard to kill, but she will summon more once they are killed.
The mole will summon four level 85 moles to aid her.
South-West Chamber (Tremor Attack)
In this area of the lair, the mole will dig into the ground and come up again in a space around you, causing multiple hits of 200 damage. She can do this numerous times until her health has hit the next level for her to move on. The only way to avoid the attack is to move away from the mole in a large enough distance for her to miss. However, this is extremely difficult to achieve, and is so not recommended. Again, try to tank the hits and keep an eye on your health to make sure you don't die.
The mole rises from the ground to attack.
North-East Chamber (Enrage)
This chamber is probably the easiest of all of them, asides from the main in the beginning. The mole will glow green and red as she becomes enraged, hitting you for more damage, but in doing so will enable you to stun her for short periods of time. Make sure to have Kick or Backhand handy to stun her to save your health.
The mole will glow with red and green, hitting you harder.
After a short time, the mole will regain her balance and be immune to stuns again.
North-West Chamber (Falling Rocks)
Possibly the most difficult chamber, the mole can dislodge the roof of the lair, causing you to become stunned and take a serious amount of damage. Whilst you can use freedom to break the stun, you will not be able to stop the damage from the roof, which could take you down to half your HP in a matter of 30 seconds, unless you are stood in the tunnels. Lure the mole to the edge of the room to be able to avoid the falling damage completely, or otherwise tank the damage.
The roof is caving in, causing a lot of damage. Lure to the tunnels to avoid this.
Hard Mode
All the phases of the mole remain the same in hard mode. The only differences for hard mode are the Giant mole's HP and how hard she hits. Everything will do more damage to you in hard mode than it will in normal, so make sure to have plenty of food or go in a group.
As well as the changes during the fight, in hard mode drops from the mole are increased. As well as this, hard mode mole also has a unique drop - the ultra-growth potion. This potion will skip two growth cycles of a growing tree if used on a tree patch.
Rewards
The giant mole has several unique drops. These include mole noses, mole claws, mole skins (all of which can be traded to Wyson), clingy moles, as well as the ultra-growth potion. She also drops the dragon 2h sword.
Visit Wyson the gardener and trade your Mole skins or claws for a bird's nest*. These nests can contain:
*Birds nests with tree seeds will appear as a different item to those containing vegetable and herb seeds.
**White lilly seeds can now be traded to a gardener found in Falador Park, located to the east of the mole lair entrance for 100 farming xp per seed, for 50 seeds daily.
Tips and Tricks
- Bring your friends. With more people you'll kill it faster and more effectively.
- Bring a Teleport of your choice along with you, just incase you happen to get in a sticky situation.
- Watch your prayer. The consequences of not doing so could be fatal.
- If you have completed all the Falador Tasks, you will be able to get a
mole nose drop, which can also be traded to Wyson the gardener to get a higher value nest. He is just outside the lair entrance.
- The mole will dig away from you at certain amounts of health. In easy mode it can be 55k, 44k, 28k or 13k health remaining, or in hard mode 71k, 59k, 45k, 36k or 22k.
- It can be easy to safe spot the mole, as long as you keep a watch on where her young spawn.
- The drops do differ between easy and hard mode.
- If you go in a team to go to the mole, you will not need to use loot share. The mole lair will activate it and share drops between all players.
Credits
Original Guide by: Nathaninch & Fudgy999
Rewrite by: Salleh
Special Thanks to: Dragonkng198 & Omnitec
Thanks to: Aurhora, Blood Angel, Cuba_Caramel, Dragontotem, Headnazgul, hotdogcore, ItsASpork, Jaffy1, Jurp, Kimberley, Lady_Shahdie, leonheart9000, The Marquis, metoo1000, Mikercool, mchainmail, misplacedme, naven, pokemama, Profins, sadler2k6, Stev, Skios, Vulxai, wyvren2000
Last Updated by: Arceus
Last updated: 11-Nov-2014