Magic skill determines what spells you can cast, to
see all your spells click on spell book icon and this brings up the magic menu.
From there you can select spells to cast. The color of the spell name tells
you if you can cast it or not. If the spell appears black then your magic
level is not higher enough to use it. You will have to practice on lower magic
spells to level to higher spells. If the spell name appears in white,
this means you are good enough to use this but have not got the required runes
to cast it. If a spell name appears in yellow
then you have everything you need to cast that spell.
When you want to cast a spell just click on the spell name, and then click
onto target. Some spells can only be used on yourself or on hostile monsters.
To know what a spell does just move your mouse over the spell. This will tell
you which runes are needed at the bottom of the window. There is 2 numbers shown
above each rune X/Y. The first number X
tells you haven many runes you have and the second number Y
tells you how many are required. If the number is in red Y
then this means you do not have the required amount to use this spell. You may
obtain runes from magic shops or from killing certain monsters.
Sometimes spells will fail to work. If this happens you keep your runes, you
can recast after 20 seconds. Higher level spells are more likely to fail but
as you increase your magic levels the less it will fail.
To cast a spell you either need to have in your inventory all
required runes, in sufficient amounts, or if you hold a staff of the appropriate
rune type, it will count for any number of that type of rune. For example you
can cast Wind bolt with only
1 chaos rune
in inventory and an equipped wind staff.
Also, keep in mind that some Items like staffs, hats and robes will boost your
general magic skill.
Spell-casting success depends on your total magic skill, which is calculated
according to the following formula: total magic skill = to magic school skill + bonus from items
If you fail to cast the spell, you cannot cast other spells for 20 seconds.
Missile attack that does 25 damage
Requires the Iban staff from the Underground Passage quest.
5 fire, 1 Death
51
Ardougne teleport (members)
122
Teleports you to Ardougne (requires to do Plague city quest first )
2 water and 2 law
53
Earth Blast
126
A strength 11 missile attack
3 Air, 4 Earth, 1 Death
55
High Level Alchemy
130
Convert an item into more gold
5 Fire, 1 Nature
56
Charge Water Orb (members)
132
Needs to be cast on a water Obelisk
30 water, 3 cosmic,1 Glass Orb
57
Enchant Level 4 Amulet
134
For use on diamond amulets
10 Earth, 1 Cosmic
59
Fire Blast
138
A strength 12 missile attack
4 Air, 5 Fire, 1 Death
60
Claws of Guthix (members)
140
Summons the power of Guthix
Must complete the Mage's Arena.
Cast 100 times in mage arena to use outside
Staff of Guthix& Guthix Cape needed to cast the spell
4 Air, 1 Fire, 2 Blood
60
Sardomin Strike (members)
140
Summons the power of Sardomin.
Must complete the Mage's Arena.
Cast 100 times in mage arena to use outside
Staff of Sardomin & Sardomin Cape needed to cast the spell
4 Air, 2 Fire, 2 Blood
60
Flames of Zamorak (members)
140
Summons the power of Zamorak.
Must complete the Mage's Arena.
Cast 100 times in mage arena to use outside
Staff of Zamorak & Zamorak Cape needed to cast the spell
1 Air, 4 Fire, 2 Blood
60
Charge Earth Orb (members)
140
Needs to be cast on Earth Obelisk
30 Earth, 3 Cosmic, 1 Glass Orb
62
Wind Wave (members)
144
A strength 13 missile attack
5 Air, 1 Blood
63
Charge Fire Orb (members)
146
Needs to be cast on Fire Obelisk
30 Fire, 3 Cosmic, 1 Glass Orb
65
Water Wave (members)
150
A strength 14 missile attack
7 Water, 5 Air, 1 Blood
66
Charge Air Orb (members)
152
Needs to be cast on Air Obelisk
30 Air, 3 Cosmic, 1 Glass Orb
66
Vulnerability (members)
152
Reduces your opponents defense by 10 %
5 Earth, 5 Water, 1 Soul
68
Enchant Level 5 Amulet (members)
156
For use on Dragonstone Amulets
15 Earth, 15 Water, 1 Cosmic
70
Earth Wave (members)
160
A strength 15 missile attack
7 Earth, 5 Air, 1 Blood
73
Enfeeble (members)
166
Reduces your opponents strength by 10 %
8 Earth, 8 Water, 1 Soul
75
Fire Wave (members)
170
A strength 16 missile attack
7 Fire, 5 Air, 1 Blood
80
Charge (members)
180
Increase your mage arena spells damage
3 Air, 3 Fire, 3 Blood
80
Stun (members)
180
Reduces your opponents attack by 10 %
12 Earth, 12 Water, 1 Soul
Runes + Fixed Spawn Locations
Note: After introduction of wilderness there is many new spawn points even
for most sought after high lv runes.
4 elemental runes. Can be replaced by a staffs. Theses staffs can be
brought from the staff shop in Varrock city.
Rune Type
Spawn Location
Air Rune
in forest west of Lumbridge castle near well. 3 runes spawn behind luthas's
house (Banana field) on Karamja island.
Search in Bestiary
!!
Earth Rune
in forest north of Varrock Castle and in the Varrock Sewers Dungeon.
Search in Bestiary
!!
Fire Rune
in Desert Chasm, in Demon cave on Karamja Island. (demons drop 20 - 40)
Search in Bestiary
!!
Low and medium level runes - Runes can be found in many places, the
easiest way to obtain the low level runes is to buy them from the magic shop's
like the one in Varrock. The high level runes (*) can only be obtained by killing
the correct monsters.
Rune Type
Description
Spawn Locations
Body
This rune is required for curse spells.
On 2nd floor of in Al Kharid Scimitar shop and in the Varrock
Sewers Dungeon. There is a place just west of Varrock Castle inside the
gates where the body rune spawns.
Search in Bestiary
!!
Blood * (members)
This Rune is required for missile attacks
Search
in Bestiary
!! You get them from monsters such as ice warriors, and they are very
rare.
Chaos *
This rune is required for bolt spells
Search
in Bestiary
!! There is spawn point for Chaos runes guarded by 2 Moss giants in
wilderness.
Cosmic *
This is required for amulet enchant spells.
Search in Bestiary
!! Spawn point is in the wilderness northwest corner. It is protected
by ice giants and ice warriors. You can easily sneak by though at last Skrimzo
say so ..
On table near kitchen in Lumbridge Castle and in the Varrock
Sewers Dungeon.
Search in Bestiary
!!
Soul * (members
This rune required for curse spells
Only can be bought from the Wizard's Guild
Nature *
This is required for object conversion spells.
There is spawn point in wilderness on isle (one spot is 4
and other 3 runes you need telekinetic grab to get them)
Search in Bestiary
!!
thanks to Jurai_Knight & Madzozs
(Thanks to: Lightning for rewriting all, Flex 10 and Visolela
for dungeon info. Thanks also to our old friend, anonymous, for
the idea of showing a picture of each rune here. Chalcedony who find
spells we forget to add lol)
Some can be found in different dungeons and as drop from monsters if you know
better please e-mail us.
Other Rune and Magic Tips
The fastest way to get runes is to buy them in some Magic Shop, but
only if you can afford to. Alternately, if you can survive the fighting, the
Dark Wizards in the stone circle south of Varrock's South Gate drop
up to 12 runes of random kinds when you defeat them. If you're low level, watch
out for the bearded Dark Wizards.
The wizard mind bomb drink in the falador bar will temporarily raise your magic 2 levels so you can practice with higher lv spell and get faster exp!