Treasure Trails

Full List of Text Clues

As per popular demand, this page combines all pages of text clues so that you can easily use the Find feature on your browser (CTRL + F) to search for text clues of any type, without having to switch pages. All image clues such as Maps can be found on their respective pages off the Treasure Trails menu. If you prefer to have text clues sorted by category, please navigate back to the Treasure Trails menu by clicking the appropriate button below.

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Treasure Trails - Anagrams



An anagram is a word where the letters of the original word are rearranged to make a new word. If you get an anagram clue, it will usually say that it's an anagram right on the clue. If it doesn't say that it's an anagram or that you need to unscramble the letters, if the words on the clue just don't make any sense, you can be pretty sure that the clue is, in fact, an anagram. Here's a list of all the known anagram clues:

Anagrams
Anagram Person Town/Location
A ZEN SHE Zenesha East Ardougne market - platebody seller
ACE MATCH ELM Cam the Camel Al Kharid outside Duel Arena gate, Camulet *NOT* required.
AHA JAR Jaraah Duelling Arena hospital
AN PAINT TONIC Captain Ninto Dwarf Passage under White Wolf Mountain, near the beer area. (Requires Fishing Contest to enter.)
ARC O LINE Caroline East of Ardougne on the coast, at the Sea Slug quest start. After Kennith's Concerns quest she is upstairs in Kennith's house. Challenge scroll solution here.
ARE COL Oracle Ice Mountain North of Falador. Challenge scroll solution here.
ARR! SO I AM A CRUST, AND? Ramara du Croissant Piscatoris forge, in the house with the furnace (requires completion of Swan Song quest)
BAIL TRIMS Brimstail Gnome Stronghold, east of the bridge on the west side of the Stronghold. Enter the hollowed rock, which leads to his cave. Challenge scroll solution here.
BOAST B Sabbot North-west of Burthorpe (north of the Warrior's Guild) in an unmarked cave to the north-west
BY LOOK Bolkoy Upstairs in the Tree Gnome Village (the Maze). Challenge scroll solution here.
C ON GAME HOC Gnome Coach Gnome Stronghold, outside the Gnomeball Field (he circles the field clockwise). Challenge scroll solution here.
DT RUN B Brundt Rellekka chieftain, inside the Longhall in Rellekka. Challenge scroll solution here.
EEK ZERO OP Zookeeper Ardougne. Challenge scroll solution here.
EL OW Lowe Archery Store in Varrock
ERR CURE IT Recruiter Centre of town, West Ardougne. You must have started the Biohazard quest, or currently doing the Plague City quest. Challenge scroll solution here.
GOBLIN KERN King Bolren Centre of Tree Gnome Village (the Maze)
GOT A BOY Gabooty Tai Bwo Wannai Village. Challenge scroll solution here.
GULAG RUN Uglug Nar South of Castle Wars at Jiggig.
HALT US Luthas Karamja Banana Plantation. Challenge scroll solution here.
HE DO POSE. IT IS CULTRRL, MK? Riki the sculptor's model Keldagrim Sculptor's studio, on north-east side of town.
ICY FE Fycie In a cave in Ogre Country South of Gu'tanoth, directly to the North of NPC Rantz, in the valley where the Chompy Bird Hunting quest start is
I EAT ITS CHART HINTS DO U Shiratti the Custodian Nardah
I FAFFY RUN Fairy Nuff (Clue requires Lost City quest.) Fairy Nuff is North of Lost City (Zanaris) bank.
If you've started the Fairy Tale part 2 quest, get the certificate from the room north of the bank, then use Fairy Ring codes AIR, DLR, DJQ, AJS.
After the completion of the Fairy Tale part 3 quest, Fairy Nuff is located north of the Lost City bank again.
IM KROM Rommik Rimmington Crafting Store. Challenge scroll solution here.
Iz A Ammo Load For Mrs Yakkers Moldark, Emissary of Zamorak North-east of the bank in Edgeville.
LAND DOOMD Odd Old Man Rag and Bone Man quest start, road east of Varrock Earth Runecrafting Altar, north of Limestone Mine.
LARK IN DOG King Roald Varrock Palace. Challenge scroll solution here.
ME AM THE CALC Cam the Camel Al Kharid outside Duel Arena gate, Camulet *NOT* required.
ME IF Femi Next to the cart at the gate to Tree Gnome Stronghold
NOD MED Edmond East Ardougne, in the house North of the Castle. Challenge scroll solution here.
O BIRDZ A ZANY EN PC Cap'n Izzy No-Beard Brimhaven Agility Arena. Challenge scroll solution here.
OK CO Cook Lumbridge Castle. Challenge scroll solution here.
OR A VILE Valerio Citharede Abbey east of Al Kharid. Challenge scroll solution here.
OR ZINC FUMES WARD Wizard Frumscone Yanille Wizard's Guild basement, need 66 magic (boosters allowed) to enter.
PROFS LOSE WRONG PIE Professor Onglewip Ground floor of the Wizards' Tower south of Draynor
PEATY PERT Party Pete Falador
R AK MI Karim Al-Kharid kebab seller. Challenge scroll solution here.
RED ART TANS Trader Stan Owner of Charter Ships, speak to him at the southern dock in Port Sarim.
SEQUIN DIRGE Queen Sigrid Queen of Etceteria, in the castle. You must have completed Fremennik Trials quest to go there. If you have completed Blood Runs Deep, she will be in the Miscellania castle on the first floor (2nd floor USA) instead.
SNAH Hans The confused lad around Lumbridge Castle
THEM CALL CAME Cam the Camel Al Kharid outside Duel Arena gate, Camulet *NOT* required.
WINSTON LANE Nails Newton By the Taverly lodestone, just outside the Pick and Lute Tavern.


Credits

Credits for all Treasure Trails Pages have been compiled onto one page. Click here for a full list of credits.

Last updated by: Howlin0001

Last updated on: 25-Jul-2015

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Treasure Trails - Challenges



Challenges will not be in a clue scroll like all the other clues. They will be in challenge scrolls. When you get a challenge scroll, you need to figure out the answer, return to whoever gave you the challenge and give them your answer by speaking to them again. Below is a list of possible challenges you will be given by various NPC's. Should you find any not listed here, please let us know through our Website Updates and Corrections forum.

Challenges
NPC Challenge Answer
Bolkoy How many flowers are there in the clearing below this platform? 13
Brundt How many people are waiting for the next Bard to perform? 4
Caroline How many fishermen are there on the fishing platform? 11 (0 after completing the Salt in the Wound quest)
Cook How many cannons does
Lumbridge Castle have?
7
Edmond How many pigeon cages are there around the back of Jerico's house? 3
Gabooty How many buildings are there in the village? 11
Gnome Ball Referee What is 57x89+23? 5096
Gnome Coach How many gnomes on the Gnome ball field have red patches on their uniforms? 6
Hazelmere/Brimstail What is 19 to the power of 3? 6859
Karim I have 16 kebabs, I eat one
myself and share the rest
equally between 3 friends
how many do they have each?
5
King Roald How many bookcases are there in the palace library? 24
Luthas/Cap'n Izzy No-Beard's parrot How many banana trees are there in the plantation? 33
Moldark, Emissary of Zamorak How many bottles are there on the stall to the east of Mr Ex? 7
Oracle If x is 15 and y is 3, what is 3x + y? 48
Recruiter How many houses have a cross on the door? 20
Rommik What is the number of rocks in the Rimmington mine that cannot be used to make bronze? 10
Valerio How many windows look out into the Citharede Abbey courtyard? 17
Zoo Keeper How many animals in the Zoo? 40 (41 after completing the Eagles' Peak quest)


Credits

Credits for all Treasure Trails Pages have been compiled onto one page. Click here for a full list of credits.

Last updated by: Howlin0001

Last updated on: 25-Jul-2015

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Treasure Trails - Coordinates





A coordinate clue will give the exact location of your next clue with coordinates, for example, "04 degrees, 13 minutes North, 12 degrees, 45minutes East". Specific tools will be needed to find the location of your next clue/reward as well as dig it up. The tools include, a sextant (or meerkat familiars), a watch and a navigation chart; even with the exact digging location known, you will still need the tools in the inventory. To get the navigation tools, take your clue and head to the house north of the Observatory (which is north of Castle Wars). When you arrive at the house, you'll find a Professor and his assistant. Talk to the Professor, and ask him to help you with treasure trails. He will tell you to get a watch and a sextant.

  • To get the watch go to the Clocktower (located South of Ardougne). Speak with brother Kojo and ask him for the watch.
  • To get the sextant go to the Khazard Docks (located North-east of Yanille). Speak with Murphy and ask him for the sextant.

When you have your watch and sextant (or meerkat familiars), go back to the Professor and speak with him again. He will give you a long lesson on how to use the sextant. He will also give you a chart. If you didn't read his speech or didn't understand it, see below for instructions on how to use the sextant. Both the watch and chart can be added to your toolbelt. The sextant, however, cannot.

You cannot make your own watch and/or sextant if you've never had them before. But if you lose your watch and/or sextant and need replacements, you can make new ones yourself if you have level 28 crafting and you have access to a player-owned home with a workshop. To get a replacement chart, you must go back and visit the Professor again.

How to use the sextant to get locations:

Tt Sextant

When you have the sextant (or meerkat familiar, click on it to 'look through' and get your location. However, before it's able to tell you your position, you will need to click on the up and down arrows until you have the horizon in the middle of the eye piece. After that, use your right and left arrows to get the sun in the centre of the eye piece as well. When you have this, and your eye piece looks like the one to the right, click "Get location" under the sextant image (above your chat box).

If you are lucky to have obtained a meerkat pouch from a previous clue, you can summon the meerkat (level 3 summoning required) and use it in the place of a sextant.

How to use your location:

Now you know how to get your current location, but you still need to learn how to get to your desired location (the one on the clue scroll). First you want to find the right longitude (east-west). If your clue says 12 degrees, 56 minutes east, and you're at 6 degrees 12 minutes east, then simply walk East until you hit 12 degrees. Once you do that, you can try to hit the minutes by going a little more East. Then you try to find the right latitude (South-North). Go North/South until you hit the right place. This can be tricky, and the first 5 times you'll have to think and try a lot to get it right.

Alternatively, to help you with finding the right location, you can use the Treasure Locator Tool. This is a pop-up, so it might not open if you have a pop-up blocker active. This locator is not 100% accurate, but it's pretty close, and it should give you an idea of where to go with your sextant for the right location. We have also compiled a list of known coordinates in text format, if you feel more comfortable using that. But remember, you must have your navigation tools with you when you dig. We have made the treasure locator and the list of coordinates available to you to make it easier for you to find the location of your coordinates -- but that doesn't mean that you can forget about getting the sextant, watch and chart. You can't. And these navigation tools are not tradeable, so you don't have any choice about getting them.

When you're at the right location, and you've double checked it, dig with a spade on the spot.

One word of caution:

If you have a Clue Scroll (hard) coordinates clue that leads to a spot in the wilderness, be prepared to fight a level 65 or 74 Zamorak Wizard. The wizard is very protective of any treasure that may be buried in the wilderness, and he won't let you get it without a fight. He will attack you with Flames of Zamorak, and your best defence is to use prayer and have Protect-from-Magic on.

If your Clue scroll (hard) coordinates clue leads to a spot outside the wilderness, you'll have to fight and kill a level 65 or 74 Zamorak Wizard. Formerly you usually faced a Saradomin Wizard, but this NPC was removed from the game due to a Treasure Trails update in November 2014.

If you have a Clue scroll (elite) a Guthix Wizard will attack you, using all three combat styles, melee, ranged with rune knives and magic using Claws of Guthix.

Once you've killed your wizard, dig again in the same spot to get the casket containing your treasure/next clue. If you're not sure which level clue you have, think of the monster that dropped the first clue scroll in your treasure trail, then refer to the Basics page and the monster table.

If you are lucky to have obtained a meerkat pouch and some Fetch Casket scrolls from a previous clue, you can summon the meerkat (level 3 summoning required) and use the Fetch Casket scrolls in the place of a shovel to avoid invoking a Guthix, Saradomin or Zamorak wizard.

Important things to remember:

  • When you have a coordinates clue to solve, you must have the sextant, watch, chart and clue in your inventory to dig up the casket containing your treasure/next clue. And don't forget to bring your spade (if you don't have one stored in your toolbelt) with you! You can't dig anything up with your hands!
  • If you lose or misplace your sextant, watch or chart, simply go back to the NPC that gave it to you in the first place to get another. For the sextant, see Murphy. For the watch, see Brother Kojo. For the chart, go see the Professor.
    You can also make a replacement sextant and/or watch yourself if you have level 28 crafting and have access to a player-owned house with a workshop. You cannot make a replacement chart if you lose it. To get a replacement chart, you must go back and visit the Professor again.
  • With certain clues, you might be asked to go to an area that is only accessible if you have completed or started a certain quest. This is particularly true for Clue scrolls (hard), but it can also happen for other level clues. For example, you may get a clue that leads you to the Kharazi Jungle, South of Shilo Village. To enter the jungle, you will need to at least start the Legends Quest. If your clue leads to the Canifis area in Morytania, you will need to have completed Priest in Peril and, depending on WHERE in Morytania the coordinates lead, you may also have to start Nature Spirit. There are other clues like this, so be aware that this CAN happen. In the Full List of Coordinates section below, we have included the name of the quest next to the coordinates' location if a quest is required to access the location.
  • If you're heading into the wilderness on a coordinates clue, bring only the basic necessities with you. This means bring only your clue, spade, sextant, watch, and chart, your weapon, and whatever food you need to survive an attack. If you get attacked by a monster or a player or cannot survive the attack from the Zamorak wizard, drop everything except your clue scroll before you die. You can easily replace the lost items, but you will lose your clue scroll if you hang onto these other things. Of course, this only works if you do not have a skull hanging over your head...
  • A meerkat familiar (available only from treasure trail rewards) can be used as a substitute for a sextant and the meerkat's scroll ability can be used instead of a shovel.
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List of all Known Coordinates

To find the coordinates you are looking for quickly, just use CTRL + F. If you have new coordinates to add that are not on this list, please tell us on our Website Updates and Corrections forum.

Latitude Longitude Approximate Location Exact
Location
00.00 North 07.13 West Southern part of Isafdar, north-east of Tyras Camp. You must have started the Regicide Quest and have level 56 agility to access this area. (The charter ship may be convenient.) Zamorak wizard will attack. Picture
00.05 South 01.13 East To the West of the Gnome Maze on the river's edge. Directly across the river from the Observatory (not far from Fairy Ring CIQ) Picture
00.18 South 09.28 East South-west of Brimhaven in gold mine (near dungeon entrance) Picture
00.13 South 13.58 East Just west of Musa Point on Karamja, between the two ponds. Currently blocked by undergrowth, although digging one spot above it finds the clue. Picture
00.20 South 23.15 East Lumbridge Swamp, directly to the South-east of the Water Altar, about 12 steps to the North of the Southern shore Picture
00.30 North 24.16 East In Lumbridge Swamp go to the shack for the Lost City (Zanaris), and head slightly north-east until you see an open area with rocks on the ground. It's easy to spot once you see the area. Picture
00.31 South 17.43 East Near entrance to the Ice caves (and Thurgo's smithing shack), South of Falador and south of Port Sarim Picture
00.50 North 24.16 East Lumbridge Swamp, one block north-east of the Pillar of Purification. Picture
00.52 North 00.58 East Small goblin village north-east of the Observatory. Dig outside the north-east building. Picture
00.54 North 00.09 East Inside the Observatory office building, north-east corner of the main room Picture
01.18 South 14.15 East North-west of the Shipyard on Karamja, most north-west tip of the island (near Fairy Ring DKP). Clue scroll (medium). Picture
01.24 North 08.05 West From the Elven camp in Tirannwn, go South over the log bridge, then West into the area where the rabbits/bears are. Go a little South-west. There's a stick trap there; dig just past the stick trap. You must have started the Regicide Quest and have level 56 agility to access this area. Zamorak wizard will attack. Picture
01.26 North 08.01 East Moss Giant Island, West of Brimhaven. You need level 10 agility to use the rope swing to get to the island. Picture
01.33 North 04.15 East North of Fight Arena, south of Clock Tower Picture
01.35 South 07.28 East Green Spider Island, East of Yanille (convenient to Fairy Ring CLS) Picture
02.33 North 28.45 East Duel Arena, walk up the starts and to the north a bit. Picture
02.50 North 21.46 East Between Draynor jail and the Lumbridge crater. Picture
02.50 North 06.20 East A bit south of Ardougne, on the East coast, north of the Tower of Life and Necromancer Tower. There's a small outcrop toward the water with a willow tree on it. Dig on the north-east side of the tree. Picture
03.03 South 05.03 East South of Yanille Picture
03.35 South 13.35 East North-east of the Nature Altar and the Karamja Jungle mine. Clue scroll (medium). Picture
03.39 South 13.58 East South of the Karamja wisp colony. Zamorak wizard will attack. Picture
03.45 South 22.45 East North edge of the pond in the Kharidian Desert Bedabin camp. (Magic Carpet is very helpful.) Zamorak wizard will attack. Picture
04.00 South 12.46 East Karamja Jungle mine, to the north-west of the Nature Altar, in the centre of the mining area. Picture
04.03 South 03.11 East Ogre City, in the centre on the Eastern side. You must have started the Watchtower Quest to access this area. Some players get asked for 20gp to reach this area. If the guard won't accept 20gp, try giving him a rock cake (which can be stolen from the market (requires level 15 Thieving) in the middle of the city). Go up the ramp to the gate, all the way south along the western wall, and jump two obstacles to reach this dead end area. Zamorak wizard will attack. Picture
04.05 South 04.24 East The coordinates are located on the small island East of Ogre City, between the spear wall and the dead tree. However, to get to that island, you have to walk around the outside of Gu'Tanoth (Ogre City) until you get to the bottom. Start on the Castle Wars side (West side of Gu'Tanoth) and go South until you reach the bottom corner. Then start walking East. Not too far from the South-western corner, you'll see a dungeon entrance just beyond a some ruins near the slope. Go inside the cave, and you'll instantly appear on the island. No quests are required to get onto the island.

Refer to this map to see where the dungeon entrance is -- at the green dot in the bottom left-hand corner. Zamorak wizard will attack.
Picture
04.13 North 12.45 East Crandor, near the broken walls and pillars and scorpions toward the north-east. You must have at least started the Dragonslayer Quest to get onto Crandor Island. Picture
04.16 South 16.16 East Karamja Shipyard, east of the Southernmost house. Dig right against the house wall under the east window. The password to the Shipyard is ka-lu-min, but you must have started the Grand Tree Quest to access this area. Zamorak wizard will attack. Picture
04.41 North 03.09 West Arandar, South of the winding path to Prifddinas, amidst the red spider egg spawns. You must have at least started the Regicide Quest and have level 56 agility to access this area. Zamorak wizard will attack. Picture
05.20 South 04.28 East In Feldip Hills, north of the fairy ring (AKS), between the two rockslides, north-west of Rantz Picture
05.37 North 31.15 East Mort Myre Swamp, on the Nature Grotto island, just North of the tree. You must have started the Nature Spirit Quest to get into Mort Myre Swamp. If you bring food, bring druid pouch(es). Zamorak wizard will attack. Picture
05.43 North 23.05 East North of the windmill between north of Lumbridge, inside the fenced area with the cows. South-east side of the bridge spanning the river to Varrock. Picture
05.50 South 10.05 East Cairn Isle, inside the ruined building. Zamorak wizard will attack. Picture
06.00 South 21.48 East In the Kharidian desert to the West of the Bandit camp, on the tip of the peninsula. Dig 3 steps to the West of the cactus with white spikes. Zamorak wizard will attack. Picture
06.11 South 15.07 East Karamja Jungle, south-west of glider area towards the river where the jogres are. Zamorak wizard will attack. Picture
06.31 North 01.46 West South-west outside the Gnome Stronghold, at the 3 ponds (north of the Ancient Gate to Arandar). Dig between the two most Eastern ponds. Picture
07.05 North 30.56 East Mort Myre Swamp, directly across the river from the digsite, well south and west of the swamp gate entrance, one pond South of the fishing spots pond. Find the dead tree and dig next to it. You must have started the Nature Spirit Quest to get into Mort Myre Swamp. If you bring food, bring druid pouch(es). Picture
07.22 North 14.15 East In the wheat field, south of Taverley Picture
07.33 North 15.00 East Peninsula South of Taverley tree patch, on the peninsula near the Lady of the Lake from Merlin's Crystal Quest. Picture
07.41 North 06.00 East South-west of the Ranged guild, near the Fishing guild. Picture
07.43 South 12.26 East South edge of Kharazi Jungle pond. You must have started the Legends Quest to get into the Kharazi Jungle, and carry a machete and hatchet. Zamorak wizard will attack. Picture
08.03 North 31.16 East Mort Myre Swamp, across the river from the digsite, straight south of the swamp gate entrance, north-east of the fishing spots pond. You must have started the Nature Spirit Quest to get into Mort Myre Swamp. If you bring food, bring druid pouch(es). Zamorak wizard will attack. Picture
08.05 South 15.56 East Herblore Habitat, south of the farming patch on the edge of the farming area. A Zamorak wizard will attack. Picture
08.26 South 10.28 East Kharazi Jungle, on the small peninsula in the most South-western corner. Dig 2 steps North of the corpse. You must have started the Legends Quest and bring a machete and hatchet to get into the Kharazi Jungle. Zamorak wizard will attack. Picture
08.33 North 01.39 West Inside the Tree Gnome Stronghold, on the other side of the river to the West. Cross the bridge into the terrorbird enclosure, and go out the north-eastern gate. Dig a little to the South-east of the gate towards the water. Picture
09.22 North 02.24 West South of the Eagle's Peak lodestone, at the base of the mountain path. Picture
09.33 North 02.15 East Baxtorian Falls, on the second island in the river, bring a rope. Use a raft to get to the first island, then use a rope with the rock on the second island to get to the second island. Dig next to the dead tree. You must have at least started the Waterfall Quest to get to the second island. Clue scroll (medium). Picture
09.48 North 17.39 East Ice Mountain to the North of the Dwarven Mine entrance, centre of the Southern side of the mountain amongst the icefiends. Picture
10.22 North 08.58 East Inside Seer's Village bank, in front of the third stall from the east. Picture
11.03 North 31.20 East Morytania, south of the Slayer tower, a little to the East of the gate in the fence, near a double root sticking out of the ground. You must have completed the Priest in Peril Quest to get into Morytania. Clue scroll (medium). Picture
11.05 North 00.45 West Tree Gnome Stronghold, in the toad and worm swamp north-west of the Grand Tree Picture
11.41 North 14.58 East Burthorpe, east of the quest tent and south of the agility tutorial area, two step east of the blue-gray flag. Picture
12.48 North 20.20 East North-east of the Air Obelisk (reached by travelling through wilderness section of Edgeville dungeon.) It's 3 paces east of the ladder. Beware of player-killers, this is level 7 wilderness. Zamorak wizard will attack. Picture
13.46 North 21.01 East Level 11 Wilderness, North of Edgeville. Trees south-west of the Wilderness Volcano, near the bronze arrow respawns and the bears. Dig in the middle of the 4 mushrooms. Zamorak mage will attack. Picture
14.54 North 09.13 East South-west side of the swaying lyre tree east of Rellekka, north-west of golden apple tree, south-west of mountain camp Picture
15.48 North 13.52 East Near the entrance to Mad Eadgar's cave at the peak of Trollheim. You must have started the Troll Stronghold Quest to reach this area. Zamorak wizard will attack. Picture
16.20 North 12.45 East Troll camp west of Trollheim, at the top of the ramp leading into the Stronghold itself. Dig slightly south of the cave entrance into the Stronghold. You must have started the Troll Stronghold Quest to reach this area. Zamorak wizard will attack. Picture
16.35 North 27.01 East Level 22 Wilderness, north of the black salamander Hunter area, East of the Boneyard and south of Clan Wars arena itself. Dig near the centre of the 3 volcanoes. Zamorak mage will attack. Picture
16.43 North 19.11 East Level 30 Wilderness, in the Bandit Camp. Dig south of the lake by the wall. A Zamorak wizard will attack. Picture
17.50 North 08.30 East Near dock outside Rellekka to the north-east, west of the quest start point, on a seaweed spawn at the water's edge. Zamorak wizard will attack. Picture
18.03 North 25.16 East Level 28 Wilderness Ruins located between the Wilderness volcano and the Boneyard areas. Clue is north of the eastern building. Zamorak Mage will attack. Picture
18.22 North 16.33 East Level 29 Wilderness, South-west section of the Forgotten Cemetery, where the level 2 men are. Zamorak mage will attack. Picture
19.43 North 25.07 East Level 35 Wilderness, between Clan Wars and Red Dragon Isle, north of "Eastern" Ruins and Graveyard of Shadows. There are Chaos Dwarves and rocks. Dig in the middle of the 4 large, white rocks. Zamorak mage will attack. Picture
20.05 North 21.52 East (North of the Moss Giants) in level 36 Wilderness north of the Wilderness volcano (former Bounty Hunter Minigame), south-west of Red Dragon Isle, south-east of Lava Maze. The exact spot is a little to the North of the small pond. Zamorak mage will attack. Picture
20.07 North 18.33 East Level 36 Wilderness, Hobgoblin Mine. Three steps west of the large cluster of iron rocks forming the east edge. Zamorak Mage will attack. Picture
20.33 North 15.48 East Altar South of Ice Giants in level 38 Wilderness, south-west of Lava Maze, outside of the building on the far West (south-western) side. Zamorak Mage will attack. Picture
21.24 North 17.54 East Inside the Lesser Demon pen on the West side of the Lava Maze in level 41 Wilderness, about 2 steps South-west of ladder. Zamorak Mage will attack. Picture
22.30 North 03.01 East Miscellania, on the path to the northern mining area. Dig right before the end of the path. You must have completed the Fremennik Trials Quest to take the boat to Miscellania. Picture
22.35 North 19.18 East Rune rocks in level 46 Wilderness, on the North side of the Lava Maze. Dig on the West side of the northernmost rock. Zamorak Mage will attack. Picture
22.45 North 26.33 East Demonic ruins in level 47 Wilderness, north of Clan Wars. Dig inside the building, one pace south of the burnt bones next to the large rib cage. Zamorak Mage will attack. Picture
24.24 North 26.24 East Rogues' Castle in level 53 Members Wilderness, directly to the North of the North tower. Be on the lookout for the level 305 Chaos Elemental, who likes to hide on the West side of the Castle. Get too close, and he will attack you! Zamorak Mage will attack when you dig. Picture
24.56 North 22.28 East North of the entrance to the Ardougne Teleport House area (Deserted Keep) in level 55 Members Wilderness. Dig a little to the north-east of the cobweb. Remember to bring a knife or a slash weapon to cut the cobwebs at the entrance. Zamorak Mage will attack. Picture
24.58 North 18.43 East North-west corner outside the Pirate's Hall in level 56 Members Wilderness, facing the water. Zamorak Mage will attack. Picture
25.03 North 17.05 East North-west outside the level 56 Members Wilderness agility course, towards the northern edge, close to the fence and the water. Zamorak Mage will attack. Picture
25.03 North 23.24 East Axe Hut in level 56 Members Wilderness, located north-east of Ardy teleport lever area; one step West outside the North door. Zamorak Mage will attack. Picture
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Credits

Credits for all Treasure Trails Pages have been compiled onto one page. Click here for a full list of credits.

Last updated by: Howlin0001

Last updated on: 31-Jan-2017

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Treasure Trails - Elite



Introduction

Elite clues are the highest level clue scrolls only obtained by killing certain high-level monsters. A list of all Clue scrolls (elite) droppers can be found on the Basics and FAQ Page. Elite clue scrolls are completely different from the lower level scrolls because they are the only scrolls to contain the following three clue types. You will not find these types below as any other level of clue scroll.

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Orb Scan

Orb clue scrolls only include a vague area the casket it is contained in. It will then give you an amount of paces around where the treasure is buried. This amount of paces equals the amount of land around the treasure that the attached scanning orb will work at.

In order to solve an Orb scan clue, you must enter the area the clue indicates and choose the scan option with the orb clue. Once you scan for the casket inside the provided scanning radius, a large yellow arrow will begin flashing to show you where to dig. Should you be at the right location, but on on the wrong level (e.g. the location is underground while you are above ground), you will get a message saying "Try scanning a different level."

Clue Possible Orb Scan Locations
This scroll will work in the deepest levels of the Wilderness. Orb scan range: 25 paces.
  • West end of Scorpion Pit in level-54 Wilderness
  • Near the anvil located west from Mage Arena Bank teleport lever
  • East of Rogue's Castle near the teleport obelisk
  • South-west of the Mage arena
  • North of the gate near the Frozen Waste Plateau
  • At the entrance to the Wilderness Agility Arena
  • Peninsula North of the Lava Bridge
  • Just South of the Lava Bridge
  • West of the Mage arena entrance
  • North-east of Rogues' Castle
  • On the Rogues' Castle Wilderness Teleport Portal
  • Just West of the Pirate Ship in level 55 wilderness
This scroll will work on the Fremennik Isles of Jatizso and Neitiznot. Orb scan range: 16 paces.
  • Southern Jatizso, just north of where the dock is attached to the land
  • Near the bridge to the ice-covered area on Jatizso
  • At the mine on the ice-covered area north of Jatizso
  • Small ice-covered island with coal rocks and a rune rock. Accessed from the eastern tip of Neitiznot
  • Near the east cave entrance on the northern-most ice-covered island
  • In the Yak pen
  • Eastern tip of Neitiznot near the water channel between the two isles
  • In the centre of the village in Neitiznot, west of the Large Geyser
This scroll will work in the crater of the Wilderness volcano. Orb scan range: 11 paces.
  • South end of the Wilderness Volcano
  • Near the lava at the centre of the crater
  • North-east of the Southern strip of lava
  • Near the Eastern strip of lava
  • North-west of the Eastern strip of lava
This scroll will work on and under White Wolf Mountain. Orb scan range: 38 paces.
  • On top of the mountain, near the ladder that goes to the Ice Queen
  • At the end of a cave under the White Wolf Mountain; go through the rockslide at the northern end of the Mountain (requires a pickaxe) and then down the northern ladder, after that proceed north to reach it
  • On the north-western mound; go through the rockslide at the northern end of the Mountain, go down the southern laddern, proceed south-west and go up the first ladder you see to reach it
  • Southern entrance to the mountain, the western, dead-end path. South of the dead tree
  • In the tunnels leading to the Ice Queen's Lair
This scroll will work in the dark and damp caves below Lumbridge Swamp. Orb scan range: 11 paces.
  • Go west from the entrance to the Lumbridge Caves and then proceed south
  • The room with the Big Frogs directly south of the entrance to the Lumbridge Caves
  • The room between the entrance to Lumbridge Castle Cellar and the tunnel to the Tears of Guthix area
  • Path directly south of the entrance from the swamp, just past the Wall Beast
This scroll will work within the walls of Varrock. Orb scan range: 16 paces.
  • South of the western bank in Varrock
  • Near the south entrance to Varrock
  • Near the Spirit Tree at the Grand Exchange
  • South-east corner of the Grand Exchange
  • In the corner directly west from the south entrance to Varrock
  • Inside Horvik's Armour Shop
  • Directly west of the Grand Exchange
  • Directly North of the tree in the middle of the Varrock Castle
  • South-west corner of the city
  • North of the steps to the museum
  • In front of the middle cage in the centre of Varrock
  • South of Guidor's House in the South-East part of the city
  • In the courtyard of the castle, between the two fountains
This scroll will work within the walls of East or West Ardougne. Orb scan range: 22 paces.
  • North-east corner of West Ardougne, next to the Mourner HQ
  • North of nurse Sarah's house in West Ardougne.
  • West of the graveyard in West Ardougne
  • Between the Jade Vine patches
  • Near the entrance to the Underground Pass
  • South-west corner of West Ardougne
  • In between the house with the anvil and the house next to it in West Ardougne
  • South of the Kiln
  • North of Edmund's House
  • North of the Butler House
This scroll will work in the desert, east of the Elid and north of Nardah. Orb scan range: 27 paces.
  • North from the Pharaoh Queen's pyramid (south from the Ruins of Uzer)
  • Halfway between Nardah and the fairy ring DLQ
  • Near Nardah, a few paces north from Ali the Wise's house
  • North from Nardah by the east edge of the map
  • North of the desert Hunter area and south of the mining pit
  • Near the desert Hunter area, east from the bridge crossing River Elid
  • Rock South-west of Uzer
  • Near the Desert Lizards
  • Peninsula North-east of Pollnivneach across the river
  • North-west of the Dominion Tower on the cliffs above the west bank of the River Elid
  • South-west of Nardah, north of the Agility pyramid, 2 steps south of the crevice & 2 steps east of the dead bush.
This scroll will work in the cave goblin city of Dorgesh-Kaan. Orb scan range: 16 paces.
  • Southern end of Dorgesh-Kaan, near the building with a water source and a cooking range
  • Northern end of Dorgesh-Kaan on the first floor (second floor USA), north of the building with the Quest start point for Another Slice of H.A.M
  • First floor (second floor USA), north of the train station entrance
  • Long, rectangular room to the east of the general store
  • Long, rectangular hallway to the west of the general store
  • Centre of the market area, a few steps south of the general store.
  • South-east corner of the city
This scroll will work within the walls of Falador. Orb scan range: 22 paces.
  • South from the Gem seller in Falador, near the underwall shortcut
  • South-east from the western bank, near the shortcut on the west wall
  • In the yard of the White Knights' Castle
  • East of Wyson the gardener's house
  • North-west wall of the Barber Shop
  • West of the entrance to the Mining Guild
  • Southern entrance to the city
  • North-east wall of the pub
  • South-east corner of Falador
  • North-east corner of Falador
This scroll will work within the Haunted Woods. Orb scan range: 11 paces.
  • South-east corner of the Haunted Woods (west from Port Phasmatys)
  • On the small peninsula in the lake right next to the western entrance to Port Phasmatys
  • South-east of Mazchna, the slayer master.
  • South of the cow pen
  • Peninsula South-west of the musician near the cow pen
  • Just north of the Werewolf agility course entrance
This scroll will work in the Fremennik Slayer Dungeon. Orb scan range: 16 paces.
  • Near the main entrance
  • East from the Jelly room
  • Between the Pyrefiend and Basilisk rooms
  • Inside the Turoth room
  • Between the Turoth and Kurask rooms
  • Inside the Aquanite room
  • Between the Cockatrice and Pyrefiend rooms
This scroll will work in the elven lands. Orb scan range: 22 paces.
  • North-west corner of Isafdar, between the Fishing Spot and Prifddinas
  • Lletya entrance (near the Teleport Crystal teleport spot)
  • Near the Tyras Camp catapult
  • Near the charter boat in Tyras Camp
  • Across the bridge leading to Prifddinas, through the dense forest
  • The path leading from the Tyras Camp to Port Tyras
  • The hunter area east of the Tyras Camp
  • Just north of exit from the Underground Pass dungeon
  • South of the Tirannwn lodestone, on the northern edge of the poison wastes
This scroll will work in the dreaded Chaos Tunnels. Orb scan range: 22 paces.
  • Next to the portal between the Black Demon room and the Bronze Dragon/Earth warrior room
  • Next to the entrance rope in the Shadow Spider/Giant Crypt Spider room
  • The room with Zamorak mages
  • In the Green Dragon/Baby Black Dragon room
  • Next to the portal between the Infernal mage/Zamorak warrior room and the Giant crypt rat room
  • In the Fire Elemental/Bronze Dragon room
  • On the green slime in the Jelly/Crypt spider/Poison spider room
  • East side of the looped room with Zamorak Warriors, Mages, and Rangers (Room 15)
  • The North-East area of the larger Fire giant room. (Room 16)
  • Next to the portal to room 23 from room 20
  • In the middle of the Ice Troll room. (Room 49)
This scroll will work in the Piscatoris Hunter Area. Orb scan range: 14 paces.
  • Near the deadfall trap next to the south-west corner of the Falconry area
  • Near the entrance of the falconer's hut
  • Near Nickolaus and the ferrets
  • North-east of Eagles' Peak near the fence
  • North of fairy ring AKQ
  • In the trees along the west coast, halfway between Eagles' Peak and fairy ring AKQ
This scroll will work within the dwarven city of Keldagrim. Orb scan range: 11 paces.
  • Between the two buildings near the mine cart tracks in the south-east corner of Keldagrim
  • Near the rake spawn by the hops patch
  • Near the entrance to the pub in east Keldagrim
  • North of the summoning obelisk near Hegir's house
  • North side of the bank
  • North-east of the rake patch
  • Inside the bank
  • North of the shortcut to the Dwarven Ferryman
  • In the south-east corner of Keldagrim
This scroll will work in the Brimhaven Dungeon. Orb scan range: 14 paces.
  • In the room south after the first set of vines
  • In the tunnel leading to the agility shortcuts after the first set of vines
  • Southern tunnel, where there are Moss and Fire giants
  • Center of the metal dragon room
  • Southern tunnel to the northern-most moss Giant room
  • Second floor north of the Fire Giants
  • Western side of the room before vines to Black Demons
  • Near Bronze Dragons, in the little linked room on the east side
  • In the little slip way between the Fire giants and the Red Dragons
  • In the room east of the stairs on the ground floor, with only the Wild Dogs present
This scroll will work in Taverley Dungeon. Orb scan range: 22 paces.
  • In the Monk of Zamorak room near the Black Dragons
  • Northern edge of the Black demons room
  • Poison spiders just south of the agility shortcut
  • By the lava eel fishing spot and dusty key spawn
  • Near the rubble in north part of the room east of the Cauldron of Thunder
  • Magic Axes area
  • Chaos dwarves just east of the bridge
  • Near the centre of the Hill Giants area
This scroll will work on the faraway island of Mos Le'Harmless. Orb scan range: 27 paces.
  • West of the docks
  • East of Trouble Brewing along the beach.
  • North-west of the wheat patch. Near the southern shore of the lake
  • Near the Western fence of the Distilleries
  • Near the middle of the island
  • In the north-east of the city, next to the ladder of the north-western house
  • Right outside the entrance to the bank
This scroll will work in the Kharazi Jungle. Orb scan range: 27 paces.
  • East Jungle, near the totem pole
  • Eastern beach
  • Rocky border to the jungle south-east of Shilo Village
  • North-western coast
  • Next to the skeleton on the south-west peninsula
  • On the beach along the southern coastline
  • To the south-east of the water pool in the middle of the jungle
  • Inside Herblore Habitat
This scroll will work in the city of Zanaris. Orb scan range: 16 paces.
  • Near the Mutated Zygomites
  • Behind the Throne Room
  • A little bit east of the Windmill
  • East of the General store
  • Near the agility shortcut leading to the Cosmic altar
  • Entrance room near the evil chicken statue
  • Just West of the summoning obelisk
  • South of the wheat field
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Compass Locations - Under construction


The Compass section of this guide is currently undergoing a series of updates. Many new locations will be added and the old ones will be put in new tables with exact location images.

The table below contains the new content; the old table is at the bottom of this section.

Wilderness Locations
Kingdom of Misthalin
Fremennik Province
Desert Locations
Old Locations Table

Tt Elite Compass Clue Compass clues provide you with an arrow pointing to the direction of the casket, but it does not give any indication of the distance. To solve a compass clue you must simply move in the direction the compass is pointing. Once you arrive at the right spot to dig, the arrow turns into a cross. Known compass locations can be found in the tables below.

If you happen to find a location not listed below, please let us know through our Website Updates and Corrections forum.

Note: It is recommended to use Ctrl+F to help find your location faster in the tables below.
Known Compass Locations - Wilderness
Description Map Exact Location Description Map Exact Location
Next to a red tent in Daemonheim, south-west of the fortress Tt Elite Compassmini Daemonheimtent Picture North-east from the Wilderness-side entrance to Daemonheim Tt Elite Compassmini Daemonheimentrance Picture
Outside of the Daemonheim Fortress, south-west corner Tt Elite Compassmini Daemonheimfortresssw Picture Outside of the Daemonheim Fortress, north-west corner Tt Elite Compassmini Daemonheimfortressnw Picture
South-east Daemonheim, near the resource dungeon Tt Elite Compassmini Daemonheimresource Picture Eastern Daemonheim, near the sea Tt Elite Compassmini Daemonheimeast Picture
Centre of Daemonheim Tt Elite Compassmini Daemonheimcentre Picture Far south in Daemonheim Tt Elite Compassmini Elite Southdaemonheim Picture
Level 2 Wilderness, north of Edgeville Tt Elite Compass NorthEdgeville Picture Level 4 Wilderness, north of the Goblin Village Tt Elite Compass Lvl4northgoblin Picture
Level 4 Wilderness, north of the Grand Exchange Tt Elite Compass Lvl4northgrandex Picture Level 7 Wilderness, north-east of the Lumberyard Tt Elite Compass NorthLumber Picture
Level 8 Wilderness, south of the Chaos Temple Tt Elite Compass Lvl8SouthChaosTemp Picture Level 8 Wilderness, north-east of Zamorak Mage Tt Elite Compass Lvl8zamorakmage Picture
Level 8 Wilderness, south-west of the Dark Warriors' Fortress Tt Elite Compass Lvl8swdwfor Picture Level 10 Wilderness, directly north of the River Lum (between Edgeville and the Grand Exchange) Tt Elite Compass Lvl10NorthEdgeGE Picture
Level 11 Wilderness, north of Edgeville (near the Grizzly bears) Tt Elite Compass Lvl11northedge Picture Level 12 Wilderness, east of the Chaos Temple Tt Elite Compass Lvl12eastchaostemp Picture
Level 13 Wilderness, east of the Dark Warriors' Fortress, near the Black unicorns Tt Elite Compass Lvl13nearblackunicorsdwf Picture Level 15 Wilderness, south-east of the black salamander hunting spot Tt Elite Compass Lvl15SEblacksal Picture
Level 15 Wilderness, inside the Dark Warriors' Fortress Tt Elite Compass Lvl15DWF Picture Level 17 Wilderness, south of the Wilderness Volcano Tt Elite Compass Lvl17SouthVolcano Picture
Level 19 Wilderness, north-east of the Chaos Temple Tt Elite Compass Lvl19nechaostemple Picture Level 19 Wilderness, south of the Graveyard of Shadows Tt Elite Compass Lvl19southgraveyardofshadows Picture
Level 19 Wilderness, south-east of the Green dragons that are north-east of the Chaos Temple Tt Elite Compass Lvl19wildy Picture Level 21 Wilderness, in the ruins west of the Bandit Camp Tt Elite Compass Lvl21RuinsWBandit Picture
Level 22 Wilderness, in the Bandit Camp Tt Elite Compass Lvl22banditcamp Picture Level 23 Wilderness, on the far east side Tt Elite Compass Lvl23fareast Picture
Level 25 Wilderness, north from the Ruins in western part of the Wilderness Tt Elite Compass Lvl25nruins Picture Level 30 Wilderness, in the upside down V-shaped cliff Tt Elite Compass Lvl30VShapedCliff Picture
Level 31 Wilderness, East of the Clan Wars area on the far east side of the Wilderness Tt Elite Compass Lvl31eastclanwars Picture Level 31 Wilderness, at the Forgotten Cemetery Tt Elite Compass Lvl31forgottencem Picture
Level 33 Wilderness, south-west of the Teleport Obelisk that is north-west of the Wilderness Volcano Tt Elite Compass Lvl33swteleportnwvolcano Picture Level 34 Wilderness, south-west of the Hobgoblin Mine Tt Elite Compass Lvl34swhobgoblinmine Picture
Level 35 Wilderness, directly north of the Wilderness Volcano Tt Elite Compass Lvl35NorthWildyvolcano Picture Level 38 Wilderness, west of the Moss giants, north of the Wilderness Volcano Tt Elite Compass Lvl38westmossgiant Picture
Level 40 Wilderness, south of the Lava Maze Tt Elite Compass Lvl40SouthLavaMaze Picture Level 44 Wilderness, north-western tip of the lava streams around Red Dragon Isle Tt Elite Compass Lvl44nwtiplavastreamreddragonisle Picture
Level 45 Wilderness, north of the Red Dragon Isle Tt Elite Compass Lvl45NorthRedDragIsle Picture Level 46 Wilderness, west of the Lava Maze and north-east of the teleport obelisk Tt Elite Compass Level46Wilderness Picture
Level 46 Wilderness, west of the Demonic Ruins Tt Elite Compass Lvl46WestDemonicRuins Picture Level 48 Wilderness, south-west of the Bloodwood tree near the Demonic Ruins Tt Elite Compass Lvl48BloodwoodTree Picture
Level 50 Wilderness, south-west of the Rogue's Castle Tt Elite Compass Lvl50outsideroguescastle Picture Level 50 Wilderness, south-west of the Mage Arena Tt Elite Compass Lvl50SouthWestMageArena Picture
Level 51 Wilderness, at the lever you teleport to from Edgeville or Ardougne Tt Elite Compass Lvl51WildernessLever Picture Level 52 Wilderness, west of the Agility Course Tt Elite Compass Lvl52westwildernessagilitycourse Picture
Level 54 Wilderness, the peninsula east of the Rogue's Castle Tt Elite Compass Lvl54RoguePeninsula Picture Level 55 Wilderness, north of the Scorpion Pit Tt Elite Compass Lvl55NorthScorpion Picture
Kingdom of Misthalin
Description Map Exact Location Description Map Exact Location
North-east of the northern Varrock gate, at a tree stump Tt Elite Compass NorthVarrockGate Picture Crossroads north-east of Varrock, south of the Sawmill Tt Elite Compass Crossroadsnortheastvarrock Picture
North of the Varrock museum Tt Elite Compass Northvarrockmuseum Picture Varrock, near the pillory cages Tt Elite Compass Varrockpillory Picture
South of the Varrock wall, north-east of the Dark wizards Tt Elite Compass Southvarrockneardarkwiz Picture East of the Grand Exchange, west of the Varrock palace Tt Elite Compass Varrockpalacge Picture
Small building in western Varrock, directly south of Varrock's western entrance Tt Elite Compass Varrocksouthwest Picture West of Varrock, south of the Grand Exchange Tt Elite Compass Varrockwest Picture
North-western corner of the Grand Exchange area in Varrock Tt Elite Compass Northwestgrandexchange Picture West of the Grand Exchange area in Varrock, south-east of Edgeville Tt Elite Compass Westgrandexchange Picture
Edgeville, south-east of the bank Tt Elite Compass Edgeville Picture West of Varrock Tt Elite Compass Westofvarrock Picture
Sheep pen south of Varrock Tt Elite Compass Varrocksheeppen Picture Crossroads south of Varrock, near the Digsite entrance Tt Elite Compass Crosssouthvarrockdesert Picture
Crossroads south of the Digsite, north of the Exam Centre Tt Elite Compass CrossroadsSouthDigsite Picture South-eastern corner of the potato field north-east of Lumbridge Tt Elite Compass Potatofieldnortheastlumb Picture
South of the Lumbridge cow field Tt Elite Compass Southlumbcowfield Picture South of Lumbridge castle, in the yard Tt Elite Compass Lumbridgecastle Picture
South of Lumbridge, west of its graveyard Tt Elite Compass Lumbridgegraveyard Picture South of Lumbridge, north-east of the Mining spot Tt Elite Compass Southlumbminingspot Picture
Lumbridge Swamp, south-west of Lumbridge castle Tt Elite Compass Lumbridgeswamp Picture Lumbridge Swamp, near the Water altar Tt Elite Compass Lumbridgeswampwateraltar Picture
West of the Wizards' Tower Tt Elite Compass Wizardtowerwest Picture North-east of the Wizards' Tower Tt Elite Compass Wizardtowernortheast Picture
South of the jail just east of Draynor Tt Elite Compass Southdraynorjail Picture In the wheat field north of Draynor jail Tt Elite Compass Northdraynorjail Picture
Draynor Village, north of the bank Tt Elite Compass Draynorvillage Picture North-east of the crossroads leading to Draynor Manor from the village Tt Elite Compass Northcrossroadstomanor Picture
North-east of Lumbridge's windmill, near the general store Tt Elite Compass Northeastlumbmill Picture West of Draynor Manor Tt Elite Compass Westofdraynormanor Picture
In Barbarian Village Tt Elite Compass Barbarianvillage Picture Morytania Slayer Tower north-east of the entrance Tt Elite clue Slaytowerhands Picture
Brimhaven (near the Fruit Tree patch) Tt Elite Compass Brimhavenfruittree Picture This spot is reserved for future Compass locations in Misthalin Submit a New Location!
Fremennik Province
Description Map Exact Location Description Map Exact Location
Far north of the snow hunter area on the higher ground Tt Elite Compass Fartophuntingarea Picture North-eastern area of the snow hunter area Tt Elite Compass Northeasthuntingarea Picture
South of the snow hunter area Tt Elite Compass Southhuntingarea Picture Near the mountain camp entrance Tt Elite Compass Mountingcampentrance Picture
Rellekka forest Tt Elite Compass Rellekkaforest Picture South-east of Sinclair Mansion Tt Elite Compass Southeastsinclair Picture
West of Sinclair Mansion Tt Elite Compass Westsinclairmanshion Picture North of Seers' Village, on the road to Rellekka Tt Elite Compass Roadtorellekka Picture
On the road to Rellekka, near the musician Tt Elite Compass Roadtorellekkamusician Picture On the road to the Lighthouse Tt Elite Compass Roadtolighthouse Picture
At the Lighthouse Tt Elite Compass Lighthouse Picture South-west of Rellekka Tt Elite Compass Southwestrellekka Picture
Desert Locations
Near the Al Kharid toll gate Tt Elite Compass Alkharidgate Picture Near the mine north of Al Kharid Tt Elite Compass Northalkharidmine Picture
Duel Area, south-east of the entrance gate Tt Elite Compass Southduelareaentrance Picture Duel area, west of the main building and south of the gate leading to the Mage Arena Tt Elite Compass Duelareamainbuilding Picture
East of Al Kharid, on the path to the Desert Strykewyrms Tt Elite Compass Strykewyrmpath Picture Bebadin Camp, in a tent Tt Elite Compass Bedabincamptent Picture
At the Quarry Tt Elite Compass Quarry Picture South of the Quarry Tt Elite Compass Southofquarry Picture
West of the lake north of Sophanem Tt Elite Compass Westlakenorthsophanem Picture Between Menaphos and the Desert Treasure pyramid Tt Elite Compass Menaphosdeserttreasurepyramid Picture
Summoning obelisk south-west of Pollnivneach Tt Elite Compass Sumobeliskdes Picture Icthlarin's Little Helper Quest start, south of Pollnivneach Tt Elite Compass Icthlarinslittlehelperqueststart Picture
East of the Agility Pyramid Tt Elite Compass Eastagilitypyramid Picture South of the plateau to the east of Sophanem Tt Elite Compass Southplateaueastsoph Picture
Clay mine north of Uzer Tt Elite Compassmini Northuzerclaymine Picture North of the Heart, south-east of Nardah Tt Elite Compass Northoftheheart Picture


Old Locations table

The below table shows the Compass locations from the original guide. They will be removed when they've been replaced by new locations and images in the table above.

Possible Compass clue solutions
Location Map Location Map
Black Knights' Fortress Tt Elite Compass Blackknight West of Falador and south of Taverley, near the mine Tt Elite Compass WestFal
Kharidian Desert (south-west from Pollnivneach) Tt Elite Compass Pollnivneachsouth South from the Coal Trucks Tt Elite Compass Coaltrucks
Near Brimhaven Player-Owned House portal Tt Elite Compass Brimhaven Pollnivneach Tt Elite Compass Pollnivneach
West wall of Port Phasmatys Tt Elite Compass Portphasmatys North of the north-east agility spot in the Gnome Stronghold Tt Elite Compass NE Agility  Spot Gnome Stronghold
Near the Gnome Glider on the small peninsula in south-western Karamja Tt Elite Compass Karamjaglider West from Seers' Village (near the log shortcut to Coal Trucks) Tt Elite Compass Coaltruckshortcut
Melzar's Maze Tt Elite Compass Melzarsmaze North-east area of Burthorpe Tt Elite Compass Burthorpe
North East of Mort Myre Swamp (in the Graveyard) Tt Elite Compass North EastMortMyre Temple of Ikov entrance (south from Ranging Guild) Tt Elite Compass Templeofikov
North-east of Legends' Guild Tt Elite Compass Legendsguild North of Falador Tt Elite Compass NorthFalador
South wall of Piscatoris Fishing Colony Tt Elite Compass Piscatoris Behind Canifis bank Tt Elite Compass Canifis
North-west from north entrance to Falador Tt Elite Compass Faladornorth South from Castle Wars Tt Elite Compass Castlewars
Western tip of Rellekka Tt Elite Compass Rellekka West from Gnome Stronghold entrance Tt Elite Compass Gnomestronghold
North of West Ardougne Tt Elite Compass NorthWestArdougne Banana plantation on Karamja Tt Elite Compass Karamja
South-west from Tower of Life Tt Elite Compass Toweroflife White Knights' Castle Tt Elite Compass Whiteknight
North of East Ardougne and south-west of the Fishing Guild Elite Clue Compass North Ardy Inside the cow pen west from Ectofuntus Tt Elite Compass Ectofuntus
Seers' Village Tt Elite Compass Seersvillage Feldip Hills (south from Gu'Tanoth) Tt Elite Compass Gutanoth
Musa Point Tt Elite Compass Musapoint Outside Shilo Village Tt Elite Compass Shilovillageeast
Port Khazard Tt Elite Compass Portkhazard Goblin Village Tt Elite Compass Goblin Village
Ruins of Uzer Tt Elite Compass Uzer North of the Fight Arena Tt Elite Compass NorthFightArena
Small island west of Brimhaven Tt Elite Compass WestofBrimhaven Port Sarim jail Tt Elite Compass PortSarim
Ectofuntus Tt Elite Compass Ectofuntus2 East from Tai Bwo Wannai Tt Elite Compass Taibwowannai
Kharidian Desert (north-west from the Ruins of Uzer) Tt Elite Compass Uzernw Kharidian Desert (on a peninsula directly west from the DLQ Fairy Ring) Tt Elite Compass Desertfairyring
Oo'glog Tt Elite Compass Ooglog West of Mort'ton Tt Elite Compass Mort
Outside Legends' Guild Tt Elite Compass Outlegendsguild Water Obelisk island in Taverley Tt Elite Compass Waterobelisk
Red Salamander Hunter area Tt Elite Compass Ourania South-west corner of Piscatoris Hunter area (north-west from Eagles' Peak) Tt Elite Compass Piscatorissw
Outside Falador shield shop Tt Elite Compass Faladorshieldshop Haunted Woods (south-west from the ALQ Fairy Ring) Tt Elite Compass Hauntedwoods
Yanille Tt Elite Compass Yanille Outside Monastery Tt Elite Compass Monastery
Nardah Tt Elite Compass Nardah Outside Warriors' Guild Tt Elite Compass Warriorsguild
Brimhaven, north of the gold mines Tt Elite Compass NorthBrimhaven Graveyard south of the Haunted Woods Tt Elite Compass BarrowsSouthEastSwamp
North of Rellekka Tt Elite NorthRellekka West of Tree Gnome Village (maze) Tt Elite CompassGnomeMaze
Near the Mushroom Farming patch west from Canifis Tt Elite Compass Canifismushroom Kharidian Desert (north from the Desert Treasure pyramid) Tt Elite Compass Dtpyramidnorth
Beehives (east of the flax field, west of Catherby) Tt Elite Compass FlaxField Rellekka Market Tt Elite Compass Rellekkamarket
Over the bridge that is just south-east of Shanty Pass Tt Elite Compass SE Alkhraid Toll Battlefield (north from Tree Gnome Village) Tt Elite Compass Battlefield
In the middle of the lake located in southern Taverley Tt Elite Compass Taverleylake The plateau to the east of Sophanem Tt Elite Compass Plateau East Of Sop
East of the Ruins of Uzer Tt Elite Compass Uzer Between Death Plateau and Warriors' Guild Tt Elite Compass Deathplateau
Desert Strykewyrm area Tt Elite Compass Desertstrykes Hobgoblin peninsula near the Crafting Guild Tt Elite Compass Craftingguild
Fight Arena (south-east corner) Tt Elite Compass Fightarena Mort'ton
Northern end of Karamja's southern half (near the entrance to the Jogre Cave) Tt Elite Compass Karamjanorth Rellekka (north from the Mining pen) Tt Elite Compass Rellekkanorth
Feldip Hills (east from the AKS Fairy Ring) Tt Elite Compass Feldiphills Catherby Tt Elite Compass Catherby
East from Ectofuntus Tt Elite Compass Ectofuntuseast Outside Mobilising Armies Tt Elite Compass Mobilisingarmies
North-west of Barrows Tt Elite Compass NorthWestBarrows North of the bridge from Mort'ton to Burgh de Rott Tt Elite Compass Burgh De Rott
Near the Karambwan Fishing spots in the north-east corner of Karamja (north-east from the DKP Fairy Ring) Tt Elite Compass Karambwanfishspots Barbarian Outpost Tt Elite Compass Barbarianoutpost
Farm south of Falador Tt Elite FaladorFarm Southern part of Falador Tt Elite Compass Faladorsouth
North from Oo'glog Tt Elite Compass Ooglognorth Tree Gnome Stronghold (north from the Gnomeball Field) Tt Elite Compass Treegnomestronghold
Western area of Seers' Village Tt Elite Compass Seersvillagewest Outside the wall near the north-east corner of Oo'glog Tt Elite Compass Ooglognw
North-east from Shilo Village (near the Agility shortcut to eastern Karamja) Tt Elite Compass Shilovillagene South of Baxtorian Falls Tt Elite Compass SouthBaxtorian
West from Lumbridge's windmill Tt Elite Compass Lumbridgewindmillwest Mort Myre Swamp (near Filliman's grotto) Tt Elite Compass Fillimansgrotto
South-east of Castle Wars near the Zyogre Flesh Eaters quest start Tt Elite Compass Castle Wars Kharidian Desert (northern end, near the entrance to the Desert Eagle cave) Tt Elite Compass Deserteaglecave
North-west from Crafting Guild Tt Elite Compass Craftingguildnorth Crossroads east of the Crafting Guild Tt Elite Compass Crossroads CraftingGuild
White Wolf Mountain (Catherby side entrance) Tt Elite Compass Whitewolfmountain Ardougne market Tt Elite Compass ArdougneMarket
South wall of Varrock (north-east from the Dark Wizards) Tt Elite Compass Varrocksouth Just south of Ardougnes North-east entrance Tt Elite Compass Ardy ME entrance
Falador, south east corner of the city Tt Elite Compass SouthEastFal
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Celtic Knots

With a Celtic Knot puzzle, you will have to move three tracks (blue, grey and red) until every intersection has a matching rune on the top and bottom of the interlacing tracks. When two of the same runes are on top of each other because the rune is the same on both intersecting tracks, a green ring will appear on the rune. A red ring means there are different runes on two intersecting tracks. The goal of this puzzle is to have green rings at every intersection. Below are a view visual examples in the form of an image and a video which will help you understand the puzzle enough to solve it.

You can move the tracks clockwise or anticlockwise by clicking on the relevant arrow. Once all intersections have matching runes, press 'Unlock' and you will have completed the puzzle.

An unfinished and a finished puzzle

Celtic

Knot Celtic

Knot

Hints:

  • Log out to reset the puzzle, if necessary.
  • Use the 'Invert Paths' button by hovering over it to view what is on the track beneath the visible track.
  • Do not look at all the tracks at a time. This will make the puzzle seem too difficult. If you focus on getting two tracks to line up correctly first, then it won't take much to match up the third track.
  • You can use trial and error, or the "brute force method" to solve this puzzle. Keep the grey track locked in place and keep cycling through on another track until all intersections match up. If this doesn't work, continuing by moving the grey track one place ahead then cycling through the other track once more. Eventually, this will solve the puzzle for you. Then simply move the cycle through the final track until the intersections turn to green rings. To see this method in practical use, please refer to the video below.

Celtic Knot Brute Force Method User Video

Video by wyodaniel :: Used on Tip.It with permission


**Note: Like the slider puzzles, you MUST complete your puzzle before you log out. If you log out of the game before you finish it, any progress you've made on solving it will be lost. The puzzle always resets itself when you log out of the game. When you finish your puzzle, click Unlock immediately. Remember to do this BEFORE you log out!

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Guthix Wizards

A Guthix Wizard is a foe you only encounter on Elite treasure trails. These may appear when you dig at a compass or scan location, as mentioned above. A Guthix Wizard can use all three combat styles (melee, ranged and magic), however will use the one you are most vulnerable to. For example, if you wear armour with high magic defence (such as Armadyl) and pray protection against ranged, he will melee you.

When meleeing, he will attack with a poisoned dragon dagger, inflicting a poison that starts off doing 70 damage. When ranging, he will use rune knives. When maging, he will use Claws of Guthix. Many players prefer to tackle these wizards by using melee armour and praying protection against magic, however some suggest using magic defensive armour combined with protection from melee. The Guthix Wizard you encounter in dangerous areas like the Wilderness or the Chaos Tunnels, is level 126, and the one encountered elsewhere is level 133.

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Credits

Original Guide by: Jaffy1

Credits for all Treasure Trails Pages have been compiled onto one page. Click here for a full list of credits.

Last updated by: Howlin0001

Last updated on: 26-Feb-2018

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Treasure Trails - Uri's Emote Clues



Some clue scrolls will contain specific orders of where and how to perform an emote. Upon successful completion, a mysterious man named Uri will reward you with a chest as well as a humorous quip.

It is very important that you follow Uri's emote instructions specifically. When doing the clue, you must wear exactly what the clue says. This means that you must acknowledge the difference between enchanted/unenchanted jewellery, a staff/battlestaff, and likewise.

Also, some clues say, "Beware of double agents!" In these clues you will be attacked by a Double Agent (level 108 non-wild, 68 in-Wilderness) when you properly perform the emote. You can change into armour or weapons when fighting the Double Agent, but you must change back into the proper attire before doing the emote again to talk to Uri (in the wilderness you do not have to repeat the emote for Uri to appear).

Here are the known Uri Emote clues:

Uri's Emote Clues
Directions Items Town/Location
Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling, and a mithril medium helmet. Green Dragonhide Chaps, Ring of Duelling, Mithril Medium Helmet Tai Bwo Wannai on Karamja.
Beckon in the digsite near the eastern winch. Bow or curtsy before you talk to me. Equip a pointed red and black snelm, snakeskin boots, and iron pickaxe. Pointed red and black snelm, Snakeskin Boots, Iron Pickaxe Eastern Winch in the Digsite. There are iron pickaxes available if you descend down it.
Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helm, mud pie and rune plate body. Splitbark helm, Mud pie, Rune Platebody In Shilo Village bank, between the two tables. You must have at least started the Shilo Village Quest to enter Shilo Village. Be careful that you have auto-retaliate OFF, otherwise when the double agent appears you will throw your mud pie at him.
Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs, and a mud pie. Studded leather body, Bronze platelegs, Mud pie Facing the monkey cage in Ardougne Zoo. Be careful that you have auto-retaliate OFF, otherwise when the double agent appears you will throw your mud pie at him.
Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and rune warhammer. Elemental Shield, Blue D'hide Chaps, Rune Warhammer Anywhere in Fishing Guild Bank. You at least level 68 fishing to enter the Fishing Guild. You can enter at level 63 with the help of an Admiral pie.
Blow raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody, and leather gloves. Coif, Iron Platebody, Leather Gloves Keep Le Faye
Bow or curtsy at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces, and no jewellery. Blue D'hide Body, Blue D'hide Vambraces, No Jewellery The lighthouse South-west of Rellekka. You must have at least started the Horror from the Deep Quest to enter the lighthouse.
Bow or curtsy in the ticket office of the Duel Arena. Equip an iron chain body, leather chaps and a coif. Iron Chainbody, Leather Chaps, Coif Building just North of the Duel Arena gate in Al Kharid.
Bow or curtsy outside the entrance to the Legend's Guild. Equip iron platelegs, an emerald amulet, and an oak shieldbow. Iron Platelegs, Emerald Amulet, Oak Shieldbow Legend's Guild gate, outside.
Cheer at the games room. Have nothing equipped at all when you do. Absolutely nothing Inside the Games Room in Burthorpe (entering the global Games Room will not work).
Cheer at the Druid's Circle. Equip an air tiara, bronze two-handed sword, and gold amulet Air tiara, Bronze 2h Sword, gold amulet Druid's Circle in Taverley, just to the North-west of the Members gate to Falador.
Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel plate body, maple shortbow, and bronze boots. Steel Platebody, Maple Shortbow, Bronze boots Anywhere inside the Barbarian Agility Arena.
Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt, and a sapphire necklace. Coif, Steel Plateskirt, Unenchanted Sapphire Necklace Port Sarim Docks by the Entrana Monks.
Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me. Equip a green dragonhide body and chaps and a steel square shield. Green Dragonhide Body and chaps, Steel Square Shield King Lathas' Combat Training Camp, to the North of Ardougne. You must have completed the Biohazard Quest to enter the Training Camp.
Clap in the main exam room of the Exam Centre. Equip a ruby amulet, blue flowers, and leather gloves. Ruby Amulet, Blue Flowers, Leather Gloves Exam centre at the Digsite.
Clap on the top level of the mill north of East Ardougne. Equip an emerald ring, wood camo top and an unenchanted tiara. Emerald ring, Wood camo top, Unenchanted Tiara Top level of the mill North of Ardougne.
Clap on the causeway to the Wizard's Tower. Equip an iron medium helmet, an emerald ring, and leather gloves. Iron Medium Helmet, Emerald Ring, Leather Gloves On the causeway (long bridge) that leads to the Wizard's Tower, South of Draynor Village.
Cry in the Catherby ranging shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hard leather body, and an unblessed silver sickle. round red and black snelm (not turquoise), Hard Leather Body, Unblessed Silver Sickle Catherby Ranging Shop.
Cry on the platform of the north-west tree in the Gnome Agility Arena. Indicate "no" before you talk to me. Equip a steel kiteshield, ring of forging, and green dragonhide chaps. Steel Kiteshield, Ring of Forging, Green Dragonhide Chaps Gnome Agility Training Course in the Gnome Stronghold. Cross the log at the beginning of the course, climb the netting to get into the tree, then climb the tree branch to the first platform.
Dance a jig by the entrance to the fishing guild. Equip an emerald ring, a sapphire amulet, and a bronze chain body. Emerald Ring, Sapphire Amulet, Bronze Chainbody Fishing Guild Entrance
Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet and an air staff. Pointed Blue Snelm, Air Staff Shantay's Pass under the awning.
Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword. Ring of Life, Uncharged Amulet of Glory, Adamant 2h Sword Sophanem.
Dance at the crossroads north of Draynor. Equip an iron chain body, a sapphire ring, and a shieldbow. Iron Chainbody, Sapphire Ring, Normal Wood Shieldbow Crossroads North of Draynor Village on Eastern side.
Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a spiny helm, mithril plate legs, and an iron two-handed sword. Spiny helm, Mithril Platelegs, Iron 2h Sword Centre of Canifis, in the grassy patch between all the buildings. You must have completed the Priest in Peril Quest to enter Canifis.
Dance in the Party Room. Equip a steel full helmet, steel platebody and an iron plateskirt. Steel Full Helmet, Steel Platebody, Iron Plateskirt Party Room in Falador.
Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helmet, and a gold ring. Bronze Dagger, Iron Full Helmet, Gold Ring The shack in south-eastern side of the Lumbridge Swamp.
Headbang in the mine north of Al Kharid. Equip a polar camo top, leather gloves, and leather boots. Polar camo top, Leather Gloves, Leather Boots Al Kharid mining location
Jump for joy at the beehives. Equip iron boots, an unholy symbol, and a steel hatchet. Iron Boots, Unholy Symbol, Steel Hatchet Beehives between Seers Village and Catherby.
Jump for joy in Yanille bank. Dance a jig before you talk to me. Equip a iron crossbow, adamant medium helmet, and snakeskin chaps. Iron Crossbow, Adamant Medium Helmet, Snakeskin Chaps Yanille Bank.
Laugh in the Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps, and a fire battlestaff. Rune Full Helmet, Blue D'hide Chaps, Fire battlestaff Jokul's Tent in the north-east corner of Mountain Camp. Make sure you bring a rope if you have not yet completed the Mountain Daughter Quest.
Laugh at the crossroads south of Sinclair Mansion. Equip a cowl, strength amulet and iron scimitar Cowl, Amulet of strength, Iron scimitar South of Sinclair Mansion, at the crossroads.
Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plate skirt, a maple shieldbow, and no boots. Mithril Plateskirt, Maple Shieldbow, No Boots Mausoleum in Morytania. You must have at least started the Creature of Fenkenstrain Quest to enter this area. Entrance is gained by pushing the easternmost gravestone east of Fenkenstrain castle, descending into the Experiment Dungeon and going north-west to the Mausoleum exit.
Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life, and a rune hatchet. Mithril Platelegs, Ring of Life, Rune Hatchet Gnome Pilot on White Wolf Mountain.
Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. Nothing. (After panic emote, you can put on armour to fight the double agent. Remove it after the fight before doing emote again.) Just East of the Fairy Ring in Haunted Woods (see this picture), south-east of Fenkenstrain's Castle and the farming water pump. Must have completed Priest in Peril Quest to enter this area.
Panic in the Limestone Mine. Equip bronze platelegs, a steel pickaxe, and a steel medium helmet. Bronze platelegs, Steel Pickaxe, Steel Medium Helmet Limestone Mine near the start to the Rag and Bone Man Quest.
Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. Nothing! I say nothing!! Fishing Trawler Pier
Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs. Diamond Ring, Amulet of Power, NO chest piece or leggings Banana Plantation on Karamja (there are 33 trees there).
Shrug in the mine near Rimmington. Equip a gold necklace, a gold ring, and a bronze spear. Gold Necklace, Gold Ring, Bronze Spear Mining area between Rimmington and Port Sarim.
Shrug in the Zamorak Temple found in the Eastern Wilderness. Beware of double agents! Equip bronze platelegs, an iron plate body, and blue dragonhide vambraces. Bronze Platelegs, Iron Platebody, Blue D'hide Vambraces Chaos Temple surrounded by lava, north of Varrock, in level 12 Wilderness. Do not use Hartwin to teleport to there, but walk instead.
Twirl at the crossroads north of Rimmington. Equip a sapphire ring, yellow flowers and leather chaps. Sapphire ring, Yellow flowers, Leather Chaps Crossroads North of Rimmington and just south of the Clan Camp.
Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps, and a bronze full helmet. Iron Platebody, Studded Leather Chaps, Bronze Full Helmet Fountain on the Draynor Manor grounds.
Twirl on the bridge by Barbarian Village. Salute before you talk to me. Equip an iron hatchet, a steel kiteshield, and a mithril full helmet. Iron hatchet, Steel kiteshield, Mithril full helmet Bridge over River Lum between Barbarian Village and Varrock.
Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chain body, green dragonhide chaps and a ruby amulet. Mithril Chainbody, Green Dragonhide Chaps, Ruby Amulet Observatory South-west of Ardougne, North of Castle Wars. You must have at least started the Observatory Quest to enter.
Think in the wheat field by the Lumbridge mill. Equip a blue gnome robetop, a turquoise gnome robe bottom, and an oak shortbow. Blue Gnome Robetop, Turquoise Gnome Bottom, Oak shortbow Wheat field outside the mill north-west of Lumbridge.
Think in the middle of the wheat field by the Lumbridge mill. Equip a sapphire necklace, polar camo legs and an oak shortbow. Sapphire necklace, Polar camo legs, Oak shortbow Wheat field outside the mill north-west of Lumbridge.
Wave along the south fence of the Lumber Yard. Equip a hard leather body, leather chaps, and a bronze hatchet. Hard Leather Body, Leather Chaps, Bronze Hatchet Southern fence of the Lumber Yard north-east of Varrock. Note: It will not work if you are standing next to the fence.
Wave on Mudskipper Point. Equip a gold ring, leather chaps, and a steel mace. Gold ring, Leather Chaps, Steel Mace Mudskipper Point south-east of Rimmington.
Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces, and an iron warhammer. Holy symbol, Leather vambraces, Iron Warhammer Varrock Library.
Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, a mithril scimitar, and iron square shield. Ruby Amulet, Mithril Scimitar, Iron square shield Castle Wars lobby.
Yawn in the rogues' general store. Beware of double agents! Equip an iron square shield, blue dragon vambraces and an iron pickaxe. Iron Square Shield, Blue D'hide Vambraces, Iron Pickaxe General Store in Bandit Camp in level 23 wilderness, north-east of the green dragons.
Yawn in Draynor Marketplace. Equip studded leather chaps, an iron kiteshield, and a steel longsword. Studded Leather Chaps, Iron Kiteshield, Steel Longsword Draynor Marketplace, where Diango the toyseller's stall is.


 

Credits

Credits for all Treasure Trails Pages have been compiled onto one page. Click here for a full list of credits.

Last updated by: Howlin0001

Last updated on: 15-Jul-2017

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Treasure Trails - NPC Locations



In treasure trails you will sometimes get a clue saying something like "Speak to ....". This is a little list of the different NPCs (non-player characters) that you can find on treasure trails. To the left of each name there is a picture of what each NPC looks like in the game.

NPC Locations
NPC Location NPC Location
ArheinArhein At the ship in Catherby Bartender Blue MoonBartender Blue Moon Inn, Varrock
Bartender Rusty AnchorBartender Rusty Anchor Black HeatherBlack Heather Bandit Camp, Wilderness
BrimstailBrimstail Gnome Stronghold, east of the bridge on the west side of the Stronghold. Enter the hollowed rock, which leads to his cave. Brother KojoBrother Kojo (Monk) Ardougne Clock Tower
DonovanDonovan Upstairs, Sinclair Mansion (north-west of Camelot) DoricDoric At the house with anvils, north-west Falador, just east of the gate to Taverley.
EllisEllis The Tanner in Al-Kharid, North of the furnace GaiusGaius Burthorpe (north-east), 2-handed sword seller
General BentnozeGeneral Bentnoze Goblin Village HajedyHajedy North Brimhaven, near the docks (ship to Ardougne)
HansHans Lumbridge Castle HazelmereHazelmere House on the green-spiders island east of Yanille, upstairs
JeedJeed Middle of Duel Arena, East of Al-Kharid Kangai MauKangai Mau Inside the Shrimp and Parrot Pub/Restaurant in Brimhaven
KarimKarim (Kebab Seller) Al-Kharid Kebab Store King BorlenKing Bolren Centre of Tree Gnome Maze
LoweLowe Lowe's Archery Store, Varrock LuthasLuthas Karamja Banana Plantation
Mistress FaraMurphy Port Khazard MurhpyMurphy Port Khazard
NedNed Draynor Village OracleOracle Ice Mountain
Party PeteParty Pete Party Hall, Falador RefereeReferee Gnome-Ball course, Gnome Stronghold
RoavarRoavar Bar in Canifis. LousiaStaff of Sinclair Mansion (Louisa) Sinclair Mansion, north of Camelot
Sir KaySir Kay Camelot Castle SquireSquire White Knight's Castle, Falador
UliziusUlizius At the gate to Mort Myre Swamp in Morytania, south-west of Canifis. You must have completed the Priest in Peril quest to access this area. ZekeZeke Al-Kharid, Scimitar Shop
Zoo KeeperZookeeper Ardougne Zoo


 

Credits

Credits for all Treasure Trails Pages have been compiled onto one page. Click here for a full list of credits.

Last updated by: Cowman_133

Last updated on: 21-May-2016

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Riddles



Riddles primarily test your RuneScape knowledge. If you remember most of the details you learned through quests and other information, you shouldn't have a problem with these. However, since there are usually one or two things that might have slipped your mind, here's a list of the current riddles. They are in alphabetical order after the first letter in the riddle (example: "My name is..." is under M).

**Note: When you go to some locations with chests or drawers, you may find that they are locked. If this happens, you will get a message giving you a hint about what to do next. The message might say "Beware of dog" or "It's a guard's life" or something similar when you try to open the chest/drawers. If you get a message like this, just look for it in the list that follows. Remember to have your clue scroll with you or else you will not get the key the monster drops.

Numbers A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Riddles
Riddle: Answer:
46 is my number.
My body is burnt orange colour
and crawls with those with eight.
3 mouths I have yet I can not eat.
My blinking blue eye
hides my grave.
Sapphire respawn, level 46 wilderness.
'A bag belt only?'
He asked his balding brothers.
Speak with Abbot Langley in the Monastery north-west of Barbarian Village.
A crate found in the tower of a church is your next location. Church in East Ardougne, go up the ladder.
After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates. Zanaris, near the furnace. If you have not completed Fairy Tale Part III, A - Battle at Orks Rift quest, you will need a Dramen or Lunar staff to enter.
After trawling for bars, go to the nearest place to smith them and dig by the door. Port Khazard smithy, dig right outside door.
Aggie I see
Lonely and southern I feel
I am neither inside nor outside
the house, yet no house would
be complete without me.
Your treasure waits beneath me.
Dig under the Southern window in Aggie the witch's house in Draynor Village.
A great view: watch the rapidly drying hides get splashed.
Check the box you are sitting on.
House north-east of Baxtorian Falls, search the boxes upstairs.
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. On Etceteria island (East of Miscellania), there is a tree in the road between the bridge and the castle yard entrance. Dig just north of the tree. You must have completed the Fremennik Trials Quest to take the boat to Miscellania.
As you desert this town,
keep an eye out for a set of spines
that could ruin nearby rugs:
dig carefully around the greenery.
Nardah, just west of the magic carpet guy, dig near two cacti.
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. Speak with Oziach (the seller of rune plates)in the most western house of Edgeville.
A town with a different sort of
night-life is your destination. Search for some crates in one of the houses.
Clothes shop in Canifis, search the crates. You must have completed the Priest in Peril Quest to enter Canifis.
**Barbarians rule ok
Kill a male barbarian in Barbarian Village to get the key for the chest.
**Beware of dog Kill a guard dog to get the key for the drawers.
Being this far north has meant that these crates have escaped being battled over. In the Ruins on the north side of Khazard Battlefield, just south of West Ardougne's walls.
Brush off the sand and then dig in the quarry.
There is a wheely handy barrow to the east.
Don't worry, its coal to dig there - in fact, it's all oclay.
Desert Granite Quarry near Enakhra's Lament start point. Dig near wheelbarrow.
By the town of the dead, walk south down a rickety bridge, then dig near the slime-covered tree. Just west of the northern entrance to Port Phasmatys there is a small bridge. Cross it and the tree is closest to you.
Come to the evil ledge.
Yew know yew want to.
Try not to get stung.
Edgeville, dig East of the Southern yew tree.
Citric cellar. Speak to Heckel Funch, Grand Tree, owner of the gnome cocktail ingredients shop (upstairs to the East).
Covered in shadows, the centre of the circle is where you will find the answer. Mort'ton, dig at the centre of the crossroads, a few steps South of the Mort'ton General Store. You must have at least started the Nature Spirit Quest to enter Mort Myre Swamp to get to Mort'ton.
Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it.
Dig next to the well in Pollnivneach near Ali the Mayor.
Dig near some giant mushrooms behind the Grand Tree. Gnome Stronghold, dig on the West side of the bigger mushroom on the north-west side of the Grand Tree. Not on the NW side of the Grand Tree enclosure, but on the NW side of the actual tree trunk where you enter the tree to go upstairs to the shops.
**Don't forget to feed the chickens Kill some chickens to get the key for the drawers.
Don't skip here, it's too muddy.
You'll feel like a star if you dig here, though.
Dig on the starfish south of the Mudskipper Fairy Ring (AIQ).
**Find a bar with a centre fountain in its city. Go upstairs and get changed.

Blue Moon Inn in Varrock. Go upstairs and search the drawers.

When you get to the drawers, you will find that they're locked, and there will be a message that says "Beware of Dog". Go to Handlemort Mansion in Ardougne (north-east of the chapel) and kill a guard dog for the key to the drawers.

Find a crate close to the monks who like to paaarty. Monastery south of Ardougne Zoo, south-east of the Clocktower. Search the crate inside against the South wall, in the East room.
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. Search the bookcase on the east wall next to the rewards guardian on the first floor (second floor for USA) of the Mage Training Arena.
Four blades I have, yet draw no
blood;
Still I turn my prey to powder.
If you are brave, come search my
roof;
It is there my blades are louder.
Top of the windmill between Lumbridge and Draynor Village, search crate.
Generally speaking, his nose was very bent
Speak with General Bentnoze in the Goblin Village north of Falador.
**Go to the village being attacked by trolls, search the drawers in one of the houses Dunstan's house (blacksmith) to the East of the Castle in Burthope. When you try to open the drawers, you'll find that they're locked and there will be a message that says "Wait til I get my hands on Penda, he's nicked the key again." Go to the house south-east of Dunstan's and kill Penda for the key to the drawers.
**Go to this building to be illuminated, and search the drawers while you are there. Search the drawers to the East in the Lighthouse, south-west of Rellekka. You must have at least started the Horror from the Deep quest to enter the Lighthouse.

When you try to open the drawers, you will see that they're locked, and there will be a message that says "I'm guarding the key at the market". Go to the marketplace in Rellekka and kill a Fremennik guard for the key.
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says.
At the Inn at the bottom of Baxtorian falls, search the hay bale inside the round building.
His head might be hollow, but the crates nearby are filled with surprises. Search the crates to the West of the Golem at the ruins of Uzer, in the desert south-east of the Shantay Pass. You must have at least started the Tourist Trap Quest to get to this area.
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where money they lend. And dig by the gate to be my friend.
Downstairs in the West bank in Varrock, dig by the gate.
Identify the back of this over-acting brother.
[He's a long way from home.]
Duelling Arena monk.
If a man carried my burden he would break his back
I am not rich but leave silver in my track
speak to the keeper of my trail
It's a snail, talk to Gerrant at the fish shop in Port Sarim.
If you didn't want to be here and in danger, you should lever things well enough alone. Pull the wildy lever in Ardougne or alternatively in Edgeville (in the building south of the bank), then dig. Beware of player-killers!
If you look closely enough, it seems that the archers have lost more than their needles. Search the haystack near the south-east fence in the Ranger's Guild in Hemenster. You need at least level 40 Ranged to enter the Ranger's Guild.
I lie lonely and forgotten in mid wilderness,
where the dead rise from their beds.
Feel free to quarrel and wind me up,
and dig while you shoot their heads.
Go to the Graveyard of Shadows in the Wilderness (level 20) and pick up the crossbow. Dig in the exact spot where the crossbow was. The Graveyard of Shadows is between the Wilderness volcano and the boneyard.
**I'm guarding the key at the market Kill a Fremennik guard in Rellekka's marketplace to get the key for the drawers.
I'm sure they will let ya
buy some things here, as long
you are in good 'ealth
Search the crate in Lletya general store on north edge of town (Must have started Mourning's Ends Part 1 quest.)
In a village made of bamboo look for some crates under one of the houses. Tai Bwo Wannai Village
**In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop.

Seers Village, house across the street (South) from the anvil house where you make the shield for the Elemental Workshop quest.

When you get to the drawers, you will find that they're locked, and there will be a message that says "Don't forget to feed the chickens." Go kill a chicken (closest is in Hemenster, across from the Ranging Guild) to get the key for the drawers.

**In a town where the guards are armed with maces, search the upstairs room of the Public House.

Drawers upstairs in Ardougne Tavern, North of the Ardougne Castle.

When you get to the drawers, you will find that they're locked and there will be a message that says "Beware of Dog". Go kill a guard dog for the key to the drawers (Handlemort mansion, south-east of the North bank).

**In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank.

House south of the North bank in Ardougne, upstairs, search the drawers.

When you get to the drawers, you will find that they're locked and there will be a message that says "It's a guard's life". Go kill a guard for the key to the drawers.

**In a town where wizards are known to gather, search upstairs in a large house to the north.

House north of the Wizard's Guild in Yanille, upstairs.

When you get to the chest, you will find that it's locked, and there will be a message that says "Stand by your man". Go downstairs and kill the level 4 man to get the key for the chest.

**It's a guard's life Kill a guard to get the key for the drawers.
It seems to have reached the end of the line, and it's still empty. Dwarven Mine. Search one of the empty carts to the south-east, where the scorpions are. (Click for picture.)
Look in the ground floor crates of houses in Falador. Look through the crates in the building just east of the East bank in Falador.
Mine was the strangest birth under the sun.
I left the crimson sack, Yet life had not begun.
Entered the world, and yet was seen by none.
Dig at Red spiders eggs inside Karamja Volcano.
Must be full of railings. Search the boxes just outside the north-west corner of Captain Lawgof's hut, at the Dwarf Cannon quest start (north of the Fishing Guild, in the Coal Trucks mining area).
My giant guardians below
the market streets would
be fans of rock and roll,
if only they could grab hold of it.
Dig near my purple smoke!
Dig beside the cauldron (big pot) in the Varrock sewers at the Moss Giants.
My home is grey, and made of stone;
A castle with a search for a meal.
Hidden in some drawers I am,
Across from a wooden wheel.
Drawers on the first floor (second floor USA) of Lumbridge Castle, in the room with the spinning wheel.
My name is like a tree, yet it is spelt with a "g" come see the fur which is right near me. Speak with Wilough (the child near Baerek the fur merchant) in Varrock Market.
Navigating to this crate will be a trial.
South Rellekka, Swensen the Navigator's house, search the crate.
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. The "monkey restaurant" is the banana plantation on Karamja. The dock next to it has a crate and 3 boats.
Observe: in the crate just north of the stairs leading down, you will find the answer.
Inside the Observatory north of Castle Wars, there is a crate north of the "stairs leading down" (back out of the Observatory).
Often sought out by scholars of histories past,
find me where words of wisdom speak volumes.
Examiner at the digsite.
One of the sailors in Port Sarim is your next destination. Speak to Captain Tobias in Port Sarim, East of the Fishing Shop.
**Property of Black Heather
Kill Black Heather in the Bandit Camp (wild) to get the key for the chest.
**Property of the Clocktower Monastery Kill a monk at the Monastery just south-east of the Clocktower to get the key for the chest.
**Probably filled with wizards' socks Kill one of the Spellwisps outside the Wizards' Tower to receive a key, then search the cupboard on the 2nd floor (3rd floor USA) of the Wizards' Tower South of Draynor, where Sedridor the wizard lives.
Probably filled with books on magic Search the south western bookcases on the ground level of the Wizards' Tower South of Draynor Village.
Read "How to breed scorpions." by O.W.Thathurt.
Staff enchanter Thormac's tower South of Seers' Village. Search the bookcase on the 1st floor (2nd floor USA).
**"Shiver me timbers!"
Kill a pirate to get the key for the drawers.
'Small shoe.' Often found with rod on mushroom. Speak to one of the Gnome trainers at the agility arena in the Gnome Stronghold.
Snah? I feel all confused, like one of those cakes... Speak with Hans in Lumbridge Castle.
Someone watching the fights in the Duel Arena is your next destination. Speak to Jeed (female) in the middle of the Duel Arena East of Al-Kharid.
Sophind yourself some treasure by searching these boxes. Search the stacked boxes by the bridge in Sophanem, north of the altar.
Speak to a referee. Speak to a referee at the Gnome-Ball course in the Gnome Stronghold. Challenge scroll solution here.
Speak to the staff of Sinclair Mansion. Speak to Louisa the maid in Sinclair Mansion, North of Camelot Castle.
**Stand by your man. Kill the man downstairs to get the key for the chest.
Surprising? I bet he is... Talk with Sir Prysin on the ground floor of Varrock Castle.
The beasts to my east snap claws and tails,
The rest to my west can slide and eat fish.
The force to my north will jump and they'll wail,
Come dig by my fire and make a wish.
Dig at the torch between the penguins and scorpions in Ardougne Zoo.
The cheapest water for miles around, but they react badly with religious icons. Bandit camp in the desert South of Al-Kharid, search the crates in the general store.
The crate in the ground floor of a church is your next location. Crate upstairs next to the staircase in the church of East Ardougne.
**The dead, red dragon watches over this chest. He must really dig the view. Search the chest across the room facing the dragon's head in the Exam Centre, the Digsite building where the archeological expert is.

When you try to open the chest, it will be locked and there will be a message that says "Barbarians rule ok". Go kill a male barbarian in Barbarian Village for the key.
The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes! West of the Making History quest start (south of Gnome Stronghold), it's the boxes west of the cart.
The owner of this crate has a hunch that he put more than fish inside. Beach south of Brimhaven where Lubufu is fishing for karambwan.
There is no "worthier" lord. Lord Iowerth in the elven camp. You must have started the Regicide Quest and have at least level agility 56 to access this area.
The rock cakes to the south
are definitely more edible than the two
rocks I buried the treasure between.
In Gu´Tanoth, dig between two heaps of rocks just north of the Rock cake stall. (Requires starting Watchtower quest.)
The socks in these drawers
are holier than thine,
according to the tonsured owners.
North-eastern corner of the Monastery (west of Edgeville). You will need to kill a Zamorak monk to get a key. (Chaos Temple west of Goblin Village is one location.)
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. South west house at Rag and Bone Man quest start (north of limestone mine on road east of Varrock to Salve Temple). Dig just south of box of bones.
This aviator is at the peak of his profession. Speak to the gnome on White Wolf's mountain, at the gnome glider.
This crate holds a better reward than a broken arrow. Search the crates behind the armour salesman in the Ranger's Guild. You need at least level 40 Ranged to enter the Ranger's Guild.
This crate is mine, all mine, even if it is in the middle of the desert. Search the crate next to the mining cart in the Desert Mining Camp, in the desert to the South of Al-Kharid. You must have at least started the Tourist Trap Quest to get to the Desert Mining Camp. To get into the Mining Camp you need a Metal Key. If you don't have it already it can be obtained from the Mercenary Captain just outside the gate.
This crate clearly marks the end of the line for coal. Search the crate inside the coal trucks building in Seers Village. The crate is just to the north of the entrance.
This cupboard has treasure, pirate pots and corsair cutlery! Search the cupboard in the kitchen east of the Dead Man's Chest pirate bar in Brimhaven.
This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. "Family Crest" (and slug) dungeon east of Ardougne, west of Witchaven. The chest is just inside the door.
This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. Shilo Village, search the bookcase in the house on the North side of the river.
'Throat mage seeks companionship. Seek answers inside my furniture if interested.' Search the drawers upstairs in the Necromancer's Tower south of Ardougne.
Try not to let yourself be dazzled when you search these drawers. East Ardougne (near the gate to West Ardougne) search the drawers in Jimmy Dazzler's house near the pub.
Try not to step on any aquatic nasties while searching this crate. Sea slug fishing platform, search the crate inside the house to the West (the house with the clay oven). You must have at least started the Sea Slug Quest to get to the fishing platform.
**Wait til I get my hands on Penda, he's nicked the key again.
Go to the house south-east of Dunstan's house and kill Penda for the key to the drawers.
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... Search the drawers against the south wall in the house with glassblowing pipe spawn on Entrana
When you get tired of fighting, go deep, deep down until you need an antidote. Yanille Agility Dungeon, downstairs. Pray at the Chaos alter to go down into the area with the Poison spiders and search the crate next to the stairs leading up. It's highly recommended that you bring an antipoison potion with you due to the Poison spiders near the crate. Level 40 agility is required to enter the dungeon or level 82 thieving for the alternate route.
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the window for a reward. Dig outside the west side of the church west of Port Sarim jail (south-east of Rimmington.)
You'll need to have Doug Deep into the distant past to get to these sacks.
At the digsite use a rope with the north-eastern winch and search the sacks on the north-western wall. (Requires Digsite quest.)

**You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel.

Chest in Varrock chapel.

When you get to the chest, you will see that it's locked, and there will be a message that says "Property of the Clocktower Monastery". Go to the Monastery just south-east of the Clocktower near Ardougne and kill a monk for the key.
You can cook food on me,
but don't cook any foodles -
that would just be wrong.
Dig at the fire near Captain Klemfoodle at Karamja glider location. Don't forget to bring a spade.
You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish. North of Barbarian Outpost near the jumping stones, dig on the shell on the ground.
You have all of the elements available to solve this clue.
Fortunately, you do not have to go as far as to stand in a draft.
Search the crates downstairs in the anvil house to the West of the Bank in Seers' Village, the same house where you do the Elemental Workshop quest. The crates are just to the North of the anvil bench closest to the Air Elemental room where the bellows are. You will need the battered key to open the odd-looking wall to get to the stairs if you have not yet finished the Elemental Workshop Quest. After the quest you can open the wall without the key.
You will need to under-cook to solve this one. Search the crates in the Lumbridge Castle's basement
You will need to wash the old ash off your spade when you dig here, but the only water nearby is stagnant. Dig here near the Stagnant Lake on Braindeath Island. (Requires starting Rum Deal quest)


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Last updated by: Shasta_sms

Last updated on: 19-Nov-2013

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Treasure Trails - Search



In treasure trails you will sometimes to asked to search some crates, boxes or chests all over RuneScape. Here's a list of the different places you may be asked to go to.

Note: When you go to some locations with chests or drawers, you may find that the chest/drawers is/are locked. If this happens, you will get a message giving you a hint about what to do next. The message might say "Beware of dog" or "It's a guard's life" or something similar when you try to open the chest/drawers. If you get a message like this, just look for message in the list of Riddles above. Remember to have your clue scroll with you, or else you will not get the key the monster drops.

Search
Clue: Location:
Chest, Al-Kharid Chest, ground floor in Al-Kharid palace.
Crate, most northern house, Al-Kharid Crate, house with range in north Al-Kharid. The house is directly West of the silk stall.
Boxes, Al-Kharid Boxes, in the large tent to the East of the silk stall.
Crate, Barbarian Crate, helmet shop in Barbarian Village.
Boxes, Imperial Guard Camp in Burthorpe Boxes, most north-western tent where the Imperial Guards are training in South Burthorpe
Drawers, Burthorpe Drawers, house to the East of the blacksmith's house in Burthorpe.
Chest, Camelot Chest, second floor (third floor USA) in Camelot Castle's West tower.
Drawers, Catherby Archery Store Drawers, ground floor archery store in Catherby.
Crate, Draynor Manor Crate, top floor of Draynor Manor, near Professor Oddenstein from the Ernest the Chicken quest.
Chest, Dwarven Mine Chest, south-west of the ladder in the cul-de-sac (dead end tunnel) in the Dwarven Mine. Corner of the crossbow seller's room.
Crate, East Ardougne Crate, west of the spices stall in Ardougne.
Crate, East Ardougne Guard House Crate, inside the Guard House just south of the Ardougne wheat field (north-west of Ardougne marketplace.)
Drawers, upstairs in East Ardougne Drawers, upstairs in the pub North of the Castle in East Ardougne.
Search the drawers on the first floor of a building overlooking Ardougne. Drawers, upstairs in the house just north of the silk and silver stall.
Boxes, East Ardougne Armour Shop Boxes, just outside the armour shop, south-west in the Ardougne Market.
Drawers, East part of Falador Drawers, upstairs in the first house East of the Mining Guild (the house South of the fountain) in Falador.
Chest, East part of Falador Chest, upstairs in the house (the one with the range) North of the fountain in Eastern Falador.
Crate, Falador Crate, house East of East bank in Falador.
Drawers, Falador Drawers, upstairs in shield shop in Northern Falador.
Boxes, Falador Boxes, General Store in Falador.
Drawers, Falador Drawers, chain mail shop in Southern Falador.
Drawers, Gertrude Drawers, bedroom of Gertrude's house, just south-west of Varrock West bank.
Crate, Hemenster Building most to the north next to the fence in Hemenster (north-west of Range Guild.)
Crate, Horvik's Armoury Crate, armour store in Varrock.
Crate, Lumbridge Castle Crate, Southern tower in the Lumbridge Castle. When you're standing outside and facing the castle, it's inside the tower on the left -- the tower is part of the wall that surrounds the castle, it's not part of the actual castle building.
Boxes, Lumbridge Boxes, house where all the goblins are, north-east of Lumbridge.
Crate, Port Sarim Crate, Port Sarim fishing shop
Drawers, upstairs of houses in Seers' Village Drawers, upstairs in the 2nd house to the South across the street from the bank in Seers' Village.
Crates, Taverley Crates, 2-handed sword shop, north-west corner of Taverley.
Drawers, Taverley Drawers, Southernmost house, directly South of the fountain in Taverley.
Drawers, Bank East of Varrock Drawers, first floor (second floor USA) of the East bank in Varrock.
Drawers, Varrock Drawers, first floor (second floor USA) of clothes shop in Varrock.
Crate, Varrock Crate, house South of the sword shop in Varrock.
Crate, Varrock Crate, south-east of Varrock Castle.
Crate, Varrock Castle Crate, in the kitchen of Varrock Palace, crate most to the North along the East wall.
Crate, Varrock Crate, near cart to the East of Varrock Palace entrance and south-west of the tree farming patch.
Crate, Yanille Crate, ground floor of anvil house in Yanille.
Drawers, ground floor, Yanille Drawers, Hunter shop east of the pub.
Crate, house with piano, Yanille Crate, house to the North in Yanille.
Search a barrel east of Challenge Mistress Fara, in Burthorpe. Barrel directly east across the path from Challenge Mistress Fara, west from Major Mary Rancour.
Search a barrel outside the mill, in Taverley. Search a barrel south of the mill south-east of the Taverly lodestone.
Search chests found in the upstairs of shops in Port Sarim. Upstairs in Port Sarim food shop.
Search for a crate in a building in Hemenster. Building most to the north next to the fence in Hemenster (north-west of Range Guild.)
Search for a crate in Varrock Castle. In the kitchen of Varrock Palace, search the northern-most crate along the East wall.
Search for a crate on the ground floor of a house in Seers' Village. Search the crate on the ground floor of the house to the North of the Altar in Seer's Village (home of Phantuwti Fanstuwi Farsight, south of the bar.)
Search in the basement of the Artisan Dwarfs' Workshop in Falador. Search the small crate to the south of Ingots for rail-making.
Search inside the drawers next to the spinning wheel in a building on the left side of the road walking to Hemenster. Seers' Village, 2nd house to the South across the street from the bank. Spinning wheel and drawers are upstairs.
Search the boxes in one of the tents in Al Kharid. Search in the large tent East of the silk stall.
Search the boxes in the goblin house near Lumbridge. The house where all the goblins are, north-east of Lumbridge, next to the fishing spots.
Search the boxes in the house near the south entrance to Varrock. House directly south of the sword shop, East of the Black Arm Gang hideout in Varrock.
Search the chest in the Duke of Lumbridge's bedroom. Upstairs in Lumbridge Castle, Duke Horacio's bedroom.
Search the chest in the Dwarven Mine. Chest, south-west of the ladder in the cul-de-sac (dead end tunnel) in the Dwarven Mine. Corner of the crossbow seller's room.
Search the chest in the left-hand tower of Camelot Castle. Go inside the south-west corner tower of Camelot Castle. Climb the ladders to the second floor (third floor USA) and search the chest.
Search the crates in the Combat Academy. Search the crates in the south-west of the Combat Academy in Lumbridge.
Search the crates in the East Ardougne's general store. The crate is in the general store in East Ardougne.
Search the crates in the house in Al Kharid with racks of silk. Search the crates in the house attached to the Gem stall.
Search the crate in the left-hand tower of Lumbridge Castle. The crate is upstairs in the south tower located east of the Lumbridge teleport spot.
Search the crate near a cart in Port Khazard. Search the crate next to the cart on the East side of the General Store, near the docks.
Search the crates in a shop in Taverley. The crate is in the two-handed sword shop in the north-west corner of Taverley.
Search the crates in Canifis. Crate, in the meat store to the left of the bank in Canifis.
Search the crates in Draynor Manor. Crate, top floor of Draynor Manor, near Professor Oddenstein from the Ernest the Chicken quest.
Search the crates in Horvik's armoury. Horvik's armoury in Varrock, east of the market square.
Search the crates in the most northern house in Al Kharid. House with the range directly west of the silk stall in northern Al Kharid.
Search the crates in the shed just north of East Ardougne. House near the guards just north east of the northern bank.
Search the crates in the guard house of the northern gate of East Ardougne. The guard house is just south of the Ardougne wheat field (north-west of Ardougne marketplace.)
Search the crates just outside the Armour shop in East Ardougne. Crates, south-west corner of the market area, north-west of the armour shop and west of the spice stall.
Search the crates near a cart in Varrock. Outside on the Varrock Palace grounds, south-west of the tree farming patch.
Search the drawers above Varrock's shops. Upstairs in Thessalia's clothes shop in Varrock.
Search the drawers found upstairs in the houses of East Ardougne. Upstairs in the pub North of the Castle in East Ardougne.
Search the drawers in a house in Draynor Village. Drawers in the northern-most house in Draynor Village.
Search the drawers in the upstairs of a house in Catherby. Upstairs in the house North of the bank in Catherby.
Search the drawers in Falador's chain mail shop. Chain mail shop south of the White Knight's castle and moat, southern chest of drawers.
Search the drawers in the ground floor of a shop in Yanille. Hunting shop East of the pub in Yanille.
Search the drawers in one of Gertrude's bedrooms. Bedroom of Gertrude's house, just south-west of Varrock West bank.
Search the drawers of houses in Burthorpe. Search drawers in the house East of the blacksmith in Burthorpe.
Search the drawers on the first floor of a building overlooking Ardougne Market. House to the North of Ardougne Market, right behind the North silk stall. Go up the stairs (second floor USA) to find the chest of drawers. See picture.
Search through chests found in the upstairs of houses in eastern Falador. Upstairs in the first house East of the Mining Guild (the house South of the fountain) in Falador.
Search the tents in the Imperial Guard Camp in Burthorpe for some boxes. South part of Burthorpe, the most north-western tent where the Imperial Guards are training. Search the boxes.
Search the upstairs drawers of a house in a village where pirates are known to have a good time.

House across from the bar in Brimhaven.

When you try to open the drawers, you'll find that they're locked, and there will be a message that says "Shiver me timbers!". Go outside after trying the drawers and kill a pirate to get the key for the drawers.

Search through chests found in the upstairs of houses in eastern Falador. Chest, upstairs in the house (the one with the range) North of the fountain in Eastern Falador.
Search through some drawers found in Taverley's houses. Drawers, Southernmost house near the herblore shop, directly South of the fountain in Taverley.
Search through some drawers in the upstairs of a house in Rimmington. Drawers, Eastern house with a range.
Search upstairs in the houses of Seers' Village for some drawers. Drawers, upstairs in the spinning wheel room, in the 2nd house to the South across the street from the bank in Seers' Village.


 

Credits

Credits for all Treasure Trails Pages have been compiled onto one page. Click here for a full list of credits.

Last updated by: Howlin0001

Last updated on: 15-Jul-2017

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